Saturday, August 29, 2015

Region: The Twilight Woods:

North of Dunklestadt, beyond The Ghost Grove, The Twilight Woods and its inhabitants reside.  The Twilight Lake is in the center of it all, which shimmers in the twilight hours with an eerie green glow.  Its waters are normal in the day and most of the night, but those that enter it when it is glowing swear to see figures moving on the Island of Voices which lays within the lake.  Some theorize that due to the number of people who have died there and in The Ghost Grove, that it is haunted as well.  Others believe it to be a bridge to another realm, though to what and why it only would be working a select few hours, none can answer for certain.  None who have stepped foot onto it during those hours has been seen since.  Further north, The Mist Grove and Dusk Sanctuary can be found, with the former always shrouded in mist as per its name, and many a strange creature which only resides within its boundaries.  The Dusk Sanctuary, on the other hand, is a temple which has devoted itself to the study of The Twilight Lake, all creatures and terrors of the night both in The Twilight Woods and elsewhere, and to ensure all sentient beings across the globe have at least shelter during those dangerous hours...

Saturday, August 22, 2015

Region: Mysterious Rocks:

West of The Northern Wastes of Tesaria lays The Mysterious Rocks.  These ancient stones have been warped by the arcane storm that covered Tesaria in ages past, but some have markings on them and patterns to their placement which seems unnatural, even for wild magic.  Some even bare runes and ancient sigils that were clearly moved to their location to form a ritual grounds, though what the rituals were, or who moved them either during the storm's might or as it started to recede is unknown even to the most studied of archaeologists.  Regardless, the region is mostly filled with tall buttes and large boulders, but there are also other features.  Towering ancient trees lay to the north that were warped by the arcane storm, some petrifying, some burning, others mutating but still intact.  To the south orchards thrive though giant insects are occasionally seen feasting upon the fruits of the laborers work.

To the eastern edge, the great Silanu Lake lays placid, clear enough to see bottom, but yet hidden creatures still arise from time to time without warning, and those who ingest its waters feel an arcane tingle, some even mutating from repeated exposure.  One such being is Kallisto Hale, a Naiad who lives and works in a mobile clockwork house and shop typically found south of the lake.  Kallisto's Creations is filled with clockwork and steam-driven machinery, as well as the inventor herself, whose liquid body has mutated to be capable of exuding clinging pink aphrodisiac slime, or an orange slimy strong acid, depending on her mood or inclination toward an individual.  As such, she usually keeps inside a clockwork and glass set of armor, but has been seen at times diving into Silanu Lake.  To the north of the lake,the incubus Kenrick Roam runs Ink to the Brink, a tattoo shop specializing in magical tattoos which may be used to focus and increase the chance a spell's casting will function properly...

Friday, August 14, 2015

Region: The Citadel of Memory:

The Citadel of Memory lays on one of the broken shores of The Northern Wastes, a remnant of ages long past.  The citadel itself is a structure pre-dating the first Human settlement on Lenida after the shuttles from The Lost Station deposited the Dragons and Humans on its surface.  Constructed of the same materials and similar design to the shuttles themselves, its towering spires were constructed by the scout ships which discovered and began the terraforming process on Lenida initially for the Dragons before they and later the Humans would arrive to settle on it.  While its inner doors have been sealed off for millennia, many other chambers have been opened to reveal all manner of creatures and monstrous terrors designed by the citadel to populate the planet and make a more balanced ecosystem.  Some chambers held riches, other toxins, and others still little of importance.  Many expeditions have gone into the citadel of memory, but few have come back out, let alone remembered more than scant information about the place, all their recordings, pictures and notes badly deteriorated or otherwise altered to become corrupted...

Friday, August 7, 2015

Region: The Northern Wastes:

The Northern Wastes of Tesaria cover a stretch of land and ocean floor on the continent where few natural flora and fauna will grow.  Mutant creatures roam the wastes and wreck havoc to the landscape, arcane storms and toxic rain beat and burn against it, causing explosions and strange alterations to land features, and few crops can grow in the corrupted land due to the magics and pollution, let alone remain pure.  Despolis lays nestled in the southwestern side of The Northern Wastes with its domed habitats, but it is not the only thing that stands out amidst the chaotic landscape.  The Church of Iron lays to the north of Despolis, supposedly an ancient human place of worship before the catastrophe that caused the first arcane storm in the region.  Its walls may be rusted, but it has stood in The Northern Wastes for untold centuries, perhaps awaiting the right individual to unlock its secrets.  Further north, The Breach Hole Museum covers a sealed rift to Pral, holding materials recovered from an expedition into that realm and artifacts tied to the rift's sealing, or otherwise linked to the region.  Further to the east is the Citadel of Memory, the Rise of Nightmares, The Phase Hole, and the Arcane Drifts.  The first of the four will be covered later, but most living on Tesaria have at least heard that its ruins predate those deep under New Hollowstone, below the ruins of Old Hollowstone, though little else is known of it.  The Rise of Nightmares is a twisted butte upon which sulfuric acid pools bubble and pop, where rifts to Thelatos open and close too erratically for anything more than a glimpse, but that alone had made many explorers of The Northern Wastes declare it cursed and try to set protection wards there, none of which were found intact when others came later.  The Phase Hole is further to the east, a deep hole with blinding light rather than darkness at its bottom, obscuring any detail of its true depth.  Some claim that it contains either artifacts from the ancient war against the Adecrea, while others claim it contains a rift to The White Void itself.  None yet have returned without babbling incoherently and attempting to illustrate extra-dimensional shapes, though some who have turned away have mentioned encountering a man in dark eyewear and a hat who discouraged their approach.  All along the Phase Hole's length foci crystals grow into the blinding light, as well as around the rim, which draws some brave souls to try to harvest them.  The Arcane Drifts, on the far east edge of The Northern Wastes, is filled with arcane sandstorms and cracklestone among many other dangers, but the brave of heart and foolish of wisdom may perhaps find a rift to The Shifting Sands of Jahneer there, if certain traveling salesmen are to be trusted...