Tuesday, November 24, 2015

Population Center: Dulda:

Southwest of Perkam, Dulda rests at the base of a crescent of short mountains next to the Inner Gulf of Rhydarcus.  Due to its relative protection due to the crescent of mountains and the larger mountains further away by Karnuk, the city of Dulda does not suffer strong sandstorms or ocean winds, having a much milder weather overall than most of Rhydarcus, though it is still primarily built upon dry rock and sandy soil due to the heat and lack of underground rivers running by it, the ocean waters too high in salt to make the land fertile.  Instead, its denizens have created great water desalinization structures to filter out the salt from the water they collect, in turn selling the salt off to ocean-going vessels to sell in distant lands.

The Naiad, Cubi and Gitwerg population of Dulda primarily runs the city, having a great influence if not ownership of most of the businesses that use the piers, as well as keeping the secrets of their highly efficient desalinization equipment and ocean-harvesting equipment a trade secret.  This has led to some complaint from the city as a whole, but their obvious value to the city makes most cases filed against them settled rather quickly.  The Kenthri, Pixie, and Draconis Dragon-Kin populations are almost non-existent in Dulda, with the Felinae and Reynix populations tending to stay nearer to the mountains, hunting small animals that call them home.  The Humans and Gnomes tend to live on the other side of the mountains, working to create glass and stone materials for use in the city without risking damage to the city by removing materials from the environment close to it.  The Goblins and Gargoyles are usually toiling away trying to mine the mountains and create trade routes deep underneath the city to other parts of Rhydarcus, but the Gitwerg frequently interrupt their efforts to extort the mining companies, as well as ensure none of the passages are of any risk to the city.  All in all, the city of Dulda is constantly working to maintain a balance of expansion and protection of its current existence, and the population knows this, even if some may dispute how best that may be done.

Tuesday, November 17, 2015

Population Center: Perkam:

East of Karnuk, built surrounding a large oasis of freshwater, Perkam rests between two curving leylines.  North of Perkam, the mountain line is high enough to buffet any strong ocean winds, and while not high enough for snow, its stone collects condensation in enough concentration to keep feeding the oasis through underground rivers and small streams on the surface.  As such, the Weeping Mountains earn their name.  Few have ascended their heights due to a lack of reason, as the mountains have been mined into with little to discover other than quartz and assorted stones and minerals of little value, as well as the previously mentioned underground rivers.

The city of Perkam was one of the last settlements created on Rhydarcus as it was the furthest away from the initial settlement in Karnuk when traveling solely over the land.  However, due to its easy access from many directions on the ocean, its many piers are frequently as filled if not more filled than that of Karnuk, as the ocean waters are calmer there.  However, transport from Perkam to the capital city Rhin, as well as other cities, still requires transport over mountains and open desert and rocky terrain over vast distances.  As such, the felinae and kenthri population have a high number of delivery services.  The goblin and gitwerg populations primarily are busy trying to get permission to mine underneath the city due to an mining accident collapsing part of the initial settlement, but rarely are given permission, and the requirements being as restrictive as they are, they have also worked to create bridges and tunnels to other parts of Rhydarcus, as well as to mine further away from the city in the neighboring area.  The cubi and naiad populations busy themselves with managing the piers, the fishing and import export businesses primarily, though some are also employed ensuring the oasis maintains a level of purity and depth to maintain the city, controlling the rationing of freshwater and working on many different systems to convert the ocean water into usable water as well.  There isn't a large reynix, pixie, or gnome population in Karnuk, though most are employed trying to manage the leyline pulses to protect the city from possible magical damage.  The few Draconis Dragon-Kin and Gargoyles living in Perkam tend to live more toward The Weeping Mountains, keeping watch over the mountain passages to ensure no one is mining them without supervision, as well as to keep watch on the seas to warn the city of any approaching vessels or storms.  The human population is sparse, with many working to study the leyline intersection in The Entropy Drifts, as well as The Buried Tomb.

Monday, November 9, 2015

Population Center: Karnuk:

In Northern Rhydarcus the city of Karnuk stands amid the rock and waves, spiraling up from its cliff-side port to the stone hills above.  Carved into the rock are the city's many support beams, reinforcing its multi-tiered design, pipes and wires running throughout its many columns.  As an ancient and forgotten settlement of humanity long ago, it was rediscovered six-hundred years ago when a gitwerg and human business endeavor to mine the ocean bottom far south of Adslein led to the discovery of the Averline Plate.  Following its slow rise as they harvested ocean materials and creatures, eventually they came to find Rhydarcus, and already present, the ruins of Karnuk.  Dedicating the metal city to Kaesot, the gitwerg and human venture reported back their findings and an exploration of it and the newly discovered continent began five years later.  After the expedition found a great number of leyline intersections and foci crystals, among other valuable resources, individuals of many species and cultures came to Karnuk to start the process of colonizing the city, and later the continent.  Though their trials were severe, the city still stands and has grown even more over time, spreading onto the rocky hills above it even more.

While Rhydarcus primarily is a mosaic city of different species, it does have different Levels and Sectors which were labeled in an ancient human language before other species translated and added the names in other languages below the oldest of the signs, and the expansion over the centuries has led to newer sectors being named in a similar fashion.  The lowest levels were designed for power generation from geothermal and wave generators, as well as the harbor's submarine docking.  Slightly higher are its locks and canals, which allow vessels the ability to dock with and leave the city safely despite the waves that slam against the cliffs.  The middle levels are primarily used for the growing of plants, with the levels above them used for raising domesticated animals.  The highest levels of the original city are used for business and residential, and the levels have grown even higher as the city has expanded further onto the rocky hills, with additional support struts in place to bear the increased weight.  As well, further spiraling structures have been dug into the rock just inside the western border of Karnuk, allowing for further space to grow plants and raise animals, as well as to perform experiments in a controlled environment.

While any species is welcome to live on Rhydarcus and within Karnuk itself, the majority of the population is Gitwerg, Human, Felinae and Goblin, as Naiads and Cubi prefer to live on or near calmer waters generally, Pixies and Gnomes prefer softer soil and forests usually, and the Kenthri and Reynix prefer wide open land to run through.  Draconis Dragon-Kin are seen in Karnuk, though most tend to dislike the inhospitable nature of Rhydarcus, as well as its lack of any Draconis Dragon habitats, current or remnant signs.  Most seem to think Rhydarcus may be cursed and that is why the dragons kept away from it, but the few known living dragons to be asked about Rhydarcus' location and details after its rediscovery knew nothing of the continent...  Gargoyles, on the other hand, usually prefer architecture primarily made of stone and not metal, most tending to live on the outskirts of Karnuk, rather than inside it.  Additionally, it seems that while Karnuk itself is centered amid a lot of leylines and their intersections, none run near it, perhaps diverted by an ancient human device hidden away and forgotten in the labyrinth of pipes underneath the city, whose passages have been known from time to time to have allowed strange beings from other realms entry into Karnuk...

Tuesday, November 3, 2015

Rhydarcus Continent: City Locations:



While southeast of Adslein and southwest of Tesaria, the continent of Rhydarcus has never been a part of The Great Suarn Empire or any other external government. While not as harsh as The Northern Wastes of Tesaria, the lands of Rhydarcus are not forgiving and dangerous. The majority of the the continent is in the path of multiple leylines and quite close to many others, as well as primarily being made of stone and sand. While there are cities and outposts that shelter its residents, Rhydarcus had provided little strategic or resource value to humans and dragons for many millennia, and even as other species developed or arrived on Lenida it took some digging and undersea exploration to find value in its lands. Now it has become one of the largest exporting countries of foci crystals, as well as other materials rarely found elsewhere on Lenida.