Saturday, May 9, 2015

Population Center: Cubi Flotilla Yul'Ghen:

While most of the Adslein population centers are greatly affected by the sharing and clashing of cultures of their residents, the Cubi Flotillas primarily are comprised solely of Cubi and those whom the particular flotilla have accepted as one of their own by unanimous vote if not by blood.  As the Cubi have been nomads for countless millennia, they have had many changes to their own culture and are accepting of adapting their culture to a great many inclusions in each generation, but with regard to how these adaptations are interpreted, utilized and passed on, each individual flotilla has their own stance.  The Yul'Ghen flotilla, whose primary wanderings are in the waters East of Adslein, was one of the first flotillas to leave The Starry Oceans of Quantil and the first to arrive on planet Lenida.  As such, its residents were well known for their quickness to explore, adapt and constantly redefine themselves.  While other flotillas split off from them due to differences in opinion on certain matters, the Yul'Ghen flotilla has regularly sent its adolescents out into the world to learn new things to bring back and further increase the pride of the flotilla, and most readily accepted nomads of other species that have exhibited a spirit of freedom, exploration and curiosity that has served the Yul'Ghen flotilla well over the millennia.

Saturday, May 2, 2015

Population Center: Kunkar Colony:

Due south of Rekande, the Kunkar Colony serves two great purposes, each necessitating proper care.  The first being that it houses The Great Suarn Empire's greatest prison population, having no rules except that escape is punishable by death, and that any attempt to harm or even approach its other chief charge is punishable by fates far worse than death.  The second charge of the Kunkar Colony is the care of many young dragons to ensure that the population does not greatly diminish, in honor of the Draconis Dragon-Kin ancestors.  The Kunkar Colony is protected from attacks and escape attempts by magic and science alike, as well as its remote distance from the mainland of Adslein. 

Few have ever been rumored to have escaped its borders once on the island itself, and even fewer have been granted full pardon and allowed to return to the mainland.  Any who go to the island will find themselves charged with high treason if they are not permitted to aid the young dragons or are not sentenced to go there already, and will be summarily bereft of at least two digits on their dominant hand before being marked as belonging there.  The amputation and markings serve as a symbol of their insanity to those already on the Kunkar Colony, for none sane would ever wish to approach it unless they were in the care of the young dragons.

Kunkar Colony's island has rocky soil which is high in salt and acid content, and little grows there.  What does is primarily bitter or supremely sour if even edible.  Most food is shipped there in scant supply from the mainland to ensure that those in the Kunkar Colony tend to be too weak to fight the Guard protecting those serving the  young dragons, much less put a concerted effort toward escape.  Due to its harsh nature, the animosity between different species and cultures is largely diminished, as fighting amongst themselves only serves to further weaken their bodies.

Saturday, April 25, 2015

Population Center: Ulnae Colony:

North of Pabu, the Ulnae Colony is almost entirely populated by humans and some of The Great Suarn Empire's most trusted Guard.  There humanity's former culture local to Adslein still survives while being kept in check, members of its population needing to pass a variety of trials before being allowed passage to the mainland and permitted to become full citizens of the empire.  While humans born on Adslein or in other lands are still regarded with some level of distrust by some members of the empire still, many have pushed for full integration of the Ulnae Colony's population only to be met with staunch resistance from the humans of island, preferring to keep their culture alive even though their influence is negligible.  While some remnants of the oppressive power of humanity still exists in the form of ancient artifacts, lore, architecture and weaponry across all of Lenida, most of it is difficult to recognize or even locate with the drift of time altering or concealing them.  Those on the Ulnae Colony, on the other hand, are much more visibly prominent, though if any vestiges of ancient human spells, technology and weapons still exist there, they are hidden even better than those located elsewhere on Lenida...

Thursday, April 16, 2015

Population Center: Rekande

The crowning jewel of The Great Suarn Empire, Rekande is its capital.  Nestled high on Mount Greshan, Rekande is home to the long lineage of Glacias Draconis Dragon-Kin emperors, stretching back twelve hundred years to the first emperor when he formed The Great Suarn Empire after freeing his people and many other species from the oppression of their human masters.  Ever since the royal family has watched carefully over humanity across all of Lenida as well as other species, ensuring that the old evil does not rear its head again, while also remember that even some humans sided with their ancestor against the former world governments and the species did not deserve to be wiped out.  While some other governments have sprung up across the globe, the only ones that have lasted longer than The Great Suarn Empire have been highly isolationist.  Every so often, as it is wont to do, corruption has shown itself within The Great Suarn Empire, but the royal family itself has proven itself in abdicating much of its power to the people slowly over the centuries, while still holding final say in all matters that gain their attention.  The current emperor is an aged three hundred years old and is without a spouse, but has a son and three daughters who will likely rule after he passes.  That is, if The Great Suarn Empire is able to keep its power with the recent shifts in magical and scientific power, as well as the relatively recent immigration of the Naiads, Reynix and Cubi, and the loss of the Tesaria Continent in its war for independence one hundred thirty years ago. The highest part of Rekande is Castle Korbak, home of the royal family.  At a slightly lower elevation, The Church of The Golden Claw rests as it has for the past five hundred years, with a great many of its followers and government officials living in the region between the two peaks, known as Hilmstode.  Lower still are the various neighborhoods, Gorgjhare, Lulmnat, Sikodten, and Unyada.

Gorgjhare lays south of Hilmstode, laid upon and within the mountains, being home to many Gargoyles, Gitwerg, and Humans, being a center for the mining corporations permitted to work within Rekande's shadow and controlling many operations throughout the empire.  It is also home to the largest training facilities of The Guard, and their presence is a thing of mutual appreciation and disdain to the residents of the neighborhood.  The Lulmnat neighborhood is due north of Hilmstode, and amongst the trees and rocks the population of Felinae, Pixies, and Reynix mostly reside, as well as many ancient towers where the emperor has permitted alchemists, wizards and other individuals to perform their experiments and training with the knowledge that should they become too dangerous the residents there will make swift work of them for him.  Sikodten is to the east of Hilmstode and runs along the rivers Alda, Joen and Spurg.  Therin reside many Cubi, Naiads and also a great many fishing and shipping industries which control many ports through the land.  Finally, to the west of Hilmstode is Unyada, whose grassy hills are home to many Gnomes, Goblins and Kenthri, as well as concealing a myriad of ancient prisons and ruins of battle kept as a reminder of the tragedies that led to the ancient war which led to the formation of The Great Suarn Empire.

Saturday, April 11, 2015

Population Center: Pabu:

The western-most city on Adslein is Pabu, a most peculiar city nestled amongst sparse hills, surrounded by fields, brooks, and possessing a broad port with both an ample fishing and tourist industry.  Pabu is odd amongst the other well-known cities of Adslein due to its origin.  Centuries ago the then emperor of The Great Suarn Empire had sent tax collectors and Guards to collect payment from the residents of the Wisttan Fields.  When not only had individuals of both groups failed to return with the payments but had come back with less ornate garb and supplies than they had originally left with, the emperor sent more and more to the same results.  As he could abide such a mockery of his loyal subjects no more, he sent three of his sons with them, and they too returned with fewer possessions than they had left with, one of which even pleaded their father to let the Wisstan Fields' residents be left in peace for they gave the trio far more wealth than they would have collected, even with all they had lost.  Confused and curious, the stern emperor and one of his most trusted soldiers went in disguise to see what his son had meant.  He traveled among them, sampling observing their crafts and daily toils and even staying in a simple inn little more than a hovel without any insight for eight long days, each day with the innkeeper telling him that his neighbors were all simple folk like he, and that he wasn't quite sure why they had so many visitors of late.  He recommended food and drink, offering them tips of who had the best deals on various commodities and other minor such matters that any good innkeeper might know, but nothing in all that time had made the emperor satisfied that his son had reason to ask for the village's pardon.

That eighth night the emperor and his loyal soldier began making plans to return to the capital and send his entire army if need be for collecting the taxes and all that had been lost to the people of Wisttan Fields.  However, on the morn of the ninth day, a great festival arose for no seeming reason, the people chattering about recent events, making jests, gambling, dancing, making performances of every conceivable sport and art, serving great feasts and emptying casks of wine and mead and lager and all sorts of mundane objects were sold with fanciful exaggeration and gleeful self-deprecation that had the emperor's eyes wide as a child the whole day, laughing as if he had never quite known joy before.  With a mischievous grin, the innkeeper asked his emperor what his liege had thought of their modest celebration the next day, when not only his body but spirit felt more energized than it had since his youth.  Humbled by how long the simple innkeeper's ruse had lasted before the village had chosen to show their true colors and still awed by the seemingly natural change in the village that had transpired the night before, he stayed his might and granted them pardon on their past taxes.  He mused that perhaps they might help share their true wealth with the rest of his empire, which desperately needed something to lighten its spirits after the tension of the immigration of the Cubi, and thus the Wisttan Festival became a celebration across all of Adslein each year on the day of the first one he experienced there.

Seeing that the village itself had many great talents whose creative energies were charged in the Wisttan Fields, the emperor set aside many positions in the capital for those who could entertain the empire the most and serve as wise counsel with their varied perspectives, establishing that the village at Wisttan Fields be responsible for both nurturing and honing the skills of the empire's future representatives to those positions.  The village cheered at his declaration and in honor of the emperor, the formerly nameless village took on the pseudonym he had given the innkeeper, Pabu, which means 'little one'.  The irony that their tall emperor had chosen such a pseudonym was not lost on them, and though their village expanded, it became more concentrated in what few structures it had to little more than the port, the new university of the arts, inns, and many studio spaces in the town proper, with efficient residences and shops moving underground as well as a great many storehouses for supplies.  The Wisttan Fields, however, became tended by all those who would flock to learn at Pabu and hope to become a citizen.

In the centuries that passed since, Pabu has changed little, embracing the simple lift despite the large number of individuals wishing to become citizens, keeping a fairly stable footprint and encouraging those with great talent to spread what they had learned across Lenida for a few years after reaching their first level of study.  For the most part, there is little distinguishable differences between the different species that live in Pabu, save that their cultural differences affect how they decorate their own living quarters and affect the art and entertainment that they produce.

Friday, April 3, 2015

Region: The Temple of the Night:

The accursed ground of The Temple of the Night has been mentioned before, especially its primary curse and the guard specifically charged with protecting it, but little has been said about the temple itself.  It was once a grand temple honoring the Numina Turosh, who holds power over beasts, instincts and shadows.  Within its wide plaza were dens and tunnels that snake deep into the rock beneath it, where fearsome creatures are its denizens, with passages leading away from the plaza itself to help said creatures in their hunts.  Despite the curse placed upon the temple, these creatures have continued to flourish, spreading out their territory to other sections of the temple where magic and primal force have warped them to become even more savage and less trusting of draconis dragon-kins in particular, but also any other species.  Even the shadows themselves have come alive, the souls of those slain at the pronouncement of the curse having their ghostly echos chained to protect the temple and warn away those that would seek to further desecrate it.

Saturday, March 28, 2015

Population Center: Fallenguard:

Fallenguard lies within the ten mile radius of The Temple of the Night's many curses, the most well-known of course being the impotency and infertility of all dragons and draconis dragon-kin that have ever resides there.  However, as The Great Suarn Empire does not wish to see the curse expanded or even worse curses applied to the region and beyond, a great many special guards are assigned to watch the radius to keep all those that enter it far from the temple unless authorized.  Since few draconis dragon-kins would willingly put themselves within the reach of the temple's curses, the majority of its guard is stationed in Fallenguard, where the draconis dragon-kins there were either wicked criminals or extremely dedicated to their career in a way that 'promoted' them there in order to keep them in line.  The rest of the population is primarily human, though other species have settled in Fallenguard with the knowing caveat that all over the age of fourteen must serve on rotation with the guard, regardless of species, gender or disability.  Very little business is not directly related to guarding the radius of influence from the temple, but some mining operations do run through the region which are closely monitored but designed to give much needed additional funding to ensure the continued success of Fallenguard's defense of the temple and its city.