The Weeping Woman's Necklace is a curious item of great power. When worn the user will lose 1d10 HP immediately as well as have 2d10 gold pieces worth of coin or items (if coin is less than the amount) vanish from their funds, have all battle checks reduced by 2 chance of success, and have all training, sparring and other studying checks increased by 3 chance of success with a + 1d10 bonus to any XP type learned per time. Any
intentional attempt to damage
it, trade
it, sell it or otherwise use it for anything other than wearing it with
it,
holding it or setting it down will
have it immediately vanish and return to The Weeping Woman, as well as having a 1d10
chance of all checks fail for 4d10 hours.
Wenba's Cracked Crystal Ball is a very useful item to most individuals. It allows the user to scry on a designated individual if their truename is known with + 5 to their scry attempt and have a 1d10 chance of allowing the wielder to randomly teleport that individual and all others within a 3 square radius up to 2km radius away from their current location in a random pattern spread. Additionally, it allows anyone within 2 squares of it to know if anyone has attempted to scry on them in the last 3 days and block all scrying attempts during the time it is kept within 5 squares of the wielder. Finally, if one uses it as a foci for any infernal, digital or chaotic ability they will gain +4 to its effectiveness if it succeeds. If found it will be usable for 5d10 hours before vanishing and returning to Wenba. Any intentional attempt to trade
it, sell it or otherwise use it for anything other than its intended use will
have it immediately vanish and return to Wenba, with a 1d10 chance of
having a sanity check.
Xyib's Battle-Axe is a very dangerous but useful item.
Any who hold it gain flight while it is held, a + 3d10 bonus to their physical damage if using the battle-axe as a weapon and succeeding on an attack, and the wielder and all allies, companions or party members gain + 3 bonus to any chaotic abilities they utilize while within 5 squares of the battle-axe. Unfortunately, every hour the battle-axe is held the wielder also has a 1d10 chance of taking 1 Chaotic Damage if not immune, as well as having a 4d100 chance of gaining a random mutation. If
found it may be used for 3d10
days and 1d10 hours total before it vanishes, returning to the higher
power to whom it belongs. Any intentional attempt to damage it other than use in combat, trade
it, sell it or otherwise use it for anything other than intended will
have it immediately vanish and return to Xyib, as well as
having a 1d10 chance of all within 3d10 squares taking 1d10 Chaotic Damage (rolled per individual) and 3d100 chance of all materials with less than 4 EP in that area crumbling to 1 EP.
All of these
items are considered priceless, though any attempt to sell them to one
not worthy (or even at all in the case of some) will have it vanish
immediately, so they do not meet standard item listing value.
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