Friday, September 19, 2014

Higher Power Icon Items (Ves, The Weeping Woman, Wenba, Xyib):



Ves, The Final Companion, rules over the domain of Death far beyond The Shrouded One's power, apparently having been part of the universe since its beginning as even the High Ordered Beings and High Chaotic Beings have been seen agitated at the sight of the higher powered being with comments made throughout historical record that implies even they have recollection of Ves before their imprisonment.  Some say Ves has remained the same individual being throughout time, while others claim that it is an amalgamation of all those that have taken on the mantle of the entity itself, sending the previous incarnation on to its own reward.  Ves's Scythe is rarely seen, but some claim that once a year on each planet Death walks as a mortal, leaving its power in its scythe for anyone worthy to attempt to prove their worth as a prospective champion for Ves.  Ves's scythe allows the wielder to become immortal through all means for the day it is held, as well as being able to cut through any material as well as specters and extra-dimensional creatures, though it will only send them back to where they belong, not kill them.  Additionally, while holding it any bone or death abilities gain 200% effectiveness and 20% added success chance.  If found the Ves's Scythe may be used for 1 local day total before it vanishes, returning to the higher power to whom it belongs, or Ves comes for it early if it is abusively used.  Any intentional attempt to damage the scythe, trade it, sell it or otherwise use it for anything other than its intended use will have the wielder immediately age 3d10 years and have a 1d10 chance of death by random local or natural cause.

The Weeping Woman's Necklace is a curious item of great power.  When worn the user will lose 1d10 HP immediately as well as have 2d10 gold pieces worth of coin or items (if coin is less than the amount) vanish from their funds, have all battle checks reduced by 2 chance of success, and have all training, sparring and other studying checks increased by 3 chance of success with a + 1d10 bonus to any XP type learned per time.  Any intentional attempt to damage it, trade it, sell it or otherwise use it for anything other than wearing it with it, holding it or setting it down will have it immediately vanish and return to The Weeping Woman, as well as having a 1d10 chance of all checks fail for 4d10 hours.

Wenba's Cracked Crystal Ball is a very useful item to most individuals.  It allows the user to scry on a designated individual if their truename is known with + 5 to their scry attempt and have a 1d10 chance of allowing the wielder to randomly teleport that individual and all others within a 3 square radius up to 2km radius away from their current location in a random pattern spread.  Additionally, it allows anyone within 2 squares of it to know if anyone has attempted to scry on them in the last 3 days and block all scrying attempts during the time it is kept within 5 squares of the wielder.  Finally, if one uses it as a foci for any infernal, digital or chaotic ability they will gain +4 to its effectiveness if it succeeds.  If found it will be usable for 5d10 hours before vanishing and returning to Wenba.  Any intentional attempt to trade it, sell it or otherwise use it for anything other than its intended use will have it immediately vanish and return to Wenba, with a 1d10 chance of having a sanity check.

Xyib's Battle-Axe is a very dangerous but useful item.  Any who hold it gain flight while it is held, a + 3d10 bonus to their physical damage if using the battle-axe as a weapon and succeeding on an attack, and the wielder and all allies, companions or party members gain + 3 bonus to any chaotic abilities they utilize while within 5 squares of the battle-axe.  Unfortunately, every hour the battle-axe is held the wielder also has a 1d10 chance of taking 1 Chaotic Damage if not immune, as well as having a 4d100 chance of gaining a random mutation.  If found it may be used for 3d10 days and 1d10 hours total before it vanishes, returning to the higher power to whom it belongs.  Any intentional attempt to damage it other than use in combat, trade it, sell it or otherwise use it for anything other than intended will have it immediately vanish and return to Xyib, as well as having a 1d10 chance of all within 3d10 squares taking 1d10 Chaotic Damage (rolled per individual) and 3d100 chance of all materials with less than 4 EP in that area crumbling to 1 EP.

All of these items are considered priceless, though any attempt to sell them to one not worthy (or even at all in the case of some) will have it vanish immediately, so they do not meet standard item listing value.

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