Turosh's Primal Mask is a curious item of great power. When worn it will gain -2d4 INT, +1d4 REA, +1d4 FIN, +1d4 WIS, +1d4 WIL, +1d4 STR, and +2 to all Sensory Checks, becoming much more savage, but instinctual. Additionally, they gain +2 Tame Creatures, and +2 Intimidate to both Creatures and Characters. Finally, when standing in shadows, the wearer will completely vanish to all senses until they step out of it, making it very useful for stealth purposes. If found the Primal Mask
may not be removed for six hours when worn, and may be carried or used for 2d3
days 3d4 hours total before it vanishes, returning to the higher
power to whom it belongs. Any
intentional attempt to damage
it, trade
it, sell it or otherwise use it for anything other than wearing it with
it,
holding it or setting it down will
have it immediately vanish and return to Turosh, as well as having a 1d4
chance of dealing 2d10 Shadow Damage to the one who had it, and 1d4 chance of having all Sensory Checks decreased by 2d4 for 1 day..
Unate's Shimmering Cube is a very useful item to most individuals. It weighs 30 kg, is 2cm^2 in size, and has 5 EP and 5 Sharpness on the edges. When one holds it, they may change its shape to anything within that amount of mysterious metal is able to stretch into, be it a sword, shield, or other item. Most rogues tend to try to use it for unlocking difficult locks quickly, for example. One may change its durability and sharpness to slide between the two, so long as each has at least 1 point. This means an item it forms can have 9 EP and 1 Sharpness, or vice versa, or anywhere in-between. If found it may
be held for 3d2
days and 1d10 hours total before it vanishes, returning to the higher
power to whom it belongs. Any intentional attempt to trade
it, sell it or otherwise use it for anything other than shaping it into an item to use will
have it immediately vanish and return to Unate, with a 1d4 chance of having a sanity check.
Urgendur's Featherlight Apple is a very useful item.
Any who take a bite from it will have a 1d4 chance of gaining flight for 1 day, 1d4 chance of gaining Speak to Plants for 1 day, 1d4 chance of gaining Howling Wind (which deals 5 Wind Damage in moving Wall until it hits something solid) for 1 day, as well as 1d4 chance of gaining a random plant creature non-offensive trait or ability for 1 day, such as Photosynthesis, etc. Once the apple is eaten, one may either consume a seed for a 1d4 chance of permanently gaining a random plant creature trait or ability, or planted to not only gain Urgendur's favor, but have a 3d20m tall normal apple tree form within 15 minutes or 1 turn. If
found it may be used for 3d4
days and 1d2 hours total before it vanishes, returning to the higher
power to whom it belongs. Any intentional attempt to damage it other than eating it, trade
it, sell it or otherwise use it for anything other than eating it will
have it immediately vanish and return to Urgendur, as well as
having a 1d4 chance of a Howling Wind appearing for 2d4 days that follows the character until the time passes or they are dead. Going indoors will cease its Wind Damage effects if the building can withstand it, but the noise and wind itself will still continue outside.
All of these
items are considered priceless, though any attempt to sell them to one
not worthy (or even at all in the case of some) will have it vanish
immediately, so they do not meet standard item listing value.
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