Ryim's Eternal Coal is a strange but useful item. When used for fuel it will burn and never cease to continue burning. Additionally, if one consumes it and withstands the 2d20 Fire Damage they will be given three days full immunity from any Fire or Heat effects. If found the Eternal Coal
may be used for 1d3
days 2d8 hours total before they vanish, returning to the higher
power to whom it belongs. Any
intentional attempt to damage
it, trade
it, sell it or otherwise use it for anything other than burning it or eating it with
it,
holding it or setting it down will
have it immediately vanish and return to Ryim, as well as having a 1d4
chance of dealing 3d20 Fire Damage to the one who had it.
Saja's Dancer's Veil is a very useful item to most individuals. It allows the wearer to walk 3d20m on air per hour, to have +3 FIN and +2 REA per day, to have a temporary 4 level increase in their Dancing Knowledge and Dance Skill, as well as being able to control the movement of 4d4 square meters of cloth per day. If found it may
be held for 3d2
days and 1d12 hours total before it vanishes, returning to the higher
power to whom it belongs. Any intentional attempt to damage it, trade
it, sell it or otherwise use it for anything other than wearing will
have it immediately vanish and return to Saja, with a 1d4 chance of
receiving 5 Suffocation Damage, 1d4 chance of receiving 5 HP Damage from strangulation by their attire, and 2d4
chance of being bound expertly in place for 1d6 turns unless freed by another.
The Shrouded One's Shroud is a dangerous but powerful item.
Any who touch it have a 1d4 chance of being infected with a random slow but fatal infection, as well as 1d2 chance of becoming possessed by a specter, with a 2d4 chance of
losing 1 SP and gaining Haunted. If any character is Haunted by touching it, they have a 1d2 chance of being violent to either themselves or to their allies depending on their resistance check. Additionally, if one holds the shroud or wears it, they will be able to walk through most materials with the Ghosted effect. If
found it may be used for 1d4
days and 1d4 hours total before it vanishes, returning to the higher
power to whom it belongs. Any intentional attempt to damage it, trade
it, sell it or otherwise use it for anything other than touching or wearing it will
have it immediately vanish and return to The Shrouded One, as well as having a 1d4 chance of becoming Haunted.
All of these
items are considered priceless, though any attempt to sell them to one
not worthy (or even at all in the case of some) will have it vanish
immediately, so they do not meet standard item listing value.
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