Gnomes:
Gnomes
are modest fey, most typically around three-fifths to four-fifths of
a meter tall. Few have seen gnomes without their signature conical
hat, as it serves as a defensive mechanism for them much like a
lizard's tail, being able to duck and let their hat be taken instead
at times, tricking predatory creatures and beasts into losing track
of them. In more civilized societies gnomes may sometimes adopt
ceremonial smaller caps for special occasions or as part of their
profession wear other hats, though one will often hear them
complaining about prejudice against their culture and way of life if
they are forced to wear a different type of hat entirely, and would
rather starve than go with none at all. No popular consensus can
explain their obsessiveness with their hats, especially keeping the
same one and sometimes risking their life to get it back, but some
theorize that the caps may be made using felt that once lined their
cribs and therefore bring the comfort of family with them everywhere,
while others are certain that due to how some gnomes fuss with their
hats when trying to remember certain details that perhaps the felt is
enchanted in some manner to help them retain a sense of self and keep
them from becoming befuddled fools. In addition to using their hats
as a defensive mechanism, gnomes also have the stoneskin
ability, which allows them to turn their skin and attire into stone
once per day for an hour, though they become immobile when they do
this. While in this form, gnomes have all benefits of it, and use it
to great benefit. Gnomes typically either dig a hollow underneath a
great tree and build a house between and under its roots, or find a
stump and turn that into the entrance to their home. However, almost
all gnomes tend to be craftsmen of some trade by nature, enjoying
keeping busy, and usually have caravans hidden somewhere nearby for
carrying wares they intend to sell, or have a shop nearby run by them
and relatives mostly. When not working, most gnomes enjoy gardening,
fishing and playing with the local wildlife, though their diet almost
entirely consists of fish, cheese, insects, mushrooms, and plantlife.
Gnomes
usually have blue or green eyes, though some have hazel eyes. Most
have either rounded spherical heads or those more akin to eggs with
the thinner portion being on the top of their head, though the top of
their head is itself covered in medium hair usually of white or brown
color, though sometimes red or black through recessive genes. For
their size, gnomes have moderate strength, being able to lift up to
twenty kilograms without being encumbered even at a strength of zero,
and an additional eight kilograms while only sacrificing 1 speed.
They may not be very wise and have terrible memories, but gnomes are
extremely intelligent and have great finesse, most being expert
craftsmen. Gnomes have broad but short fingers which allow them to
grip things quite easily, as well as being able to dig quite rapidly
through soil even without tools. Males usually have a beard and
sometimes a mustache, and they never shave either, merely trim them
to look more presentable rather than ragged. Gnomes are rather quiet
and unassuming as a species when left to their own devices, but when
interrupted during work for something they deem trivial they tend to
grow rather agitated, sputtering and stomping their feet, arms waving
in the air. Gnomes give live birth, typically one at a time every
four years or so, and live to be up to one-hundred-and-forty without
rejuvenation, if they survive that long. Gnomes have names given to
them by their parents, typically related to local flora, fauna, or
that of tools and pieces of tools, with a last name of their family
line, and their middle name being either tool-related or flora or
fauna related if their first name was of a different type. Gnomes
hybrids are rare, and it is rarer still to see them orphaned and
raised by others, as gnome children rarely leave their homes until
the age of six, reaching maturity at twenty, and being considered an
adult at thirty, or sooner if they make a stable career for
themselves.
Gnomes are associated with Plant, Stone, Slime and Rot.
Most gnomes live underground and have a great affinity for nature,
as well as having their stoneskin ability and building using a
mixture of rock and wood for their homes primarily. Additionally,
they are well versed in using ink and slime for various purposes, as
well as cultivating fungus for food, and knowing how to minimize rot.
Their weaknesses are Fire, Lightning, Sand, and Ghost. When not in
stoneskin form, gnomes fear fire and worry for their hat, their homes
and the forests they usually live in. Additionally, lightning can
cause fire and is unpredictable, sand is difficult to keep from
filling up their homes and so they avoid living in desert area, and
specters can be a bother to their privacy as well as causing problems
to their animal friends.
Gnomes
tend to form different tribes with different colored caps, though
none dare wears a red hat save in times of war, for they know what
the only other instance a gnome wears a red cap is when they have
become a dunter due
to either too much excess iron in their diet, or another disease such
as tetanus or the vilru virus causing them to morph into a
bloodthirsty fiend. Dunters usually seek to lap up blood and make
sausages of intestines for both themselves to eat and to serve to
others, though the latter usually would contain poisons or toxins
meant to paralyze the naïve and allow them to feast with greater
ease. Uninfected gnomes tend to live in tribes or family units
alone, though they do tend to make tribute and have some say in the
local fey courts. Gnomes have three races: gnonim, gnobart, and
gnodo. Gnobart
gnomes have more focus and less difficulty remembering things, though
they still have more difficulty than most other species, and aren't
as reactive or as intelligent. Gnobart gnomes tend to have fairly
large and round body frames, though most is merely the shape of their
bone structure and not actual fat. Gnodo
gnomes are very quite and fairly agile, but are poor at stealth and
are fairly frail of constitution. Gnodo gnomes almost never can grow
a proper mustache and their eyebrows are extremely long and bushy,
growing back quickly after they attempt to trim them. Gnonim
gnomes usually have very loose skin, appearing wrinkled and aged even
during puberty, though they do tend to live longer than most gnomes
as their diets are mostly free of toxins due to their habit of
cultivating most of their food indoors under controlled conditions.
They usually are more healthy and able to endure more, though they
aren't as fast or as strong.
The
bonuses and reductions for selecting any Gnome race as your species
are as follows: +2 STR, +2 FIN, -2 WIS, -2 on Memory Checks,
stoneskin
ability, +1 Resistance and Plant, Stone, Slime and Rot elemental
domains, -1 Resistance and Penalty to Fire, Lightning, Sand, and
Ghost elemental domains, knowledge of their Court's language, and a
knowledge of their local and cultural knowledge. For a gnobart
gnome: +2 FP, +1 on Memory Checks, -2 REA, -1 INT. For a gnodo
gnome: +3 Speed, +2 on agility checks, -3 EP, -2 on stealth checks.
For a gnonim gnome: +2 HP, +2 EP, -2 Speed, -2 STR. Gnomes
for maximum sustenance require 3 Orange (Protein), 7 Green (Carbs),
and 7 Light Blue. For maximum intake before negative consequences,
they may consume 20 White, 1 Black, 1 Purple, 3 Yellow, 7 Orange, 3
Red, 12 Green, 3 Blue, 2 Brown, 3 Light Brown, 1 Dark Gray, 1 Light
Gray, 1 Light Yellow, 4 Pink, 3 Light Orange, 7 Light Purple, 20
Light Green, 20 Light Blue, 16 Cyan, and 18 Magenta, with a maximum
of 30 total per day before weight gain (if at the standard weight and
metabolism), and 40 total per day before sickness due to overeating.
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