Reynix:
No
one is quite certain how the Reynix
species came into being, merely that they are most definitely
genetically related to several of the Canidae
family of
animals, in particular the genus Vulpes.
Some theorize that as the Sevix
mutations—which give reynix young one to four extra tails and
psionic potential—thrive in polluted areas that perhaps the genetic
link to their distant ancestors was caused by some form of radiation
or other chemical creating a line of kits whose cranial capacity was
superior to their kin, and with enough continued exposure to
this catalyst the species diverted from the rest of their ancestors
vastly enough to develop into a sentient species. Others argue that
the Kithsyn mutations—which give reynix young five to eight
extra tails and a strong link to wild magic—that either they were
uplifted by a more developed species, or they developed in an area
with both ample pollution and strong magical leylines.
Regardless of their origins, the reynix have found ways of traversing
great distances through magic and science across the realms through
rituals and gateway devices, as well as having constructed simplistic
appearing but complex vessels for space travel. Despite their
opportunistic nature, or perhaps because of it, the reynix are a very
patient, calm and cunning species, most of its cultures being very
spiritual. However, outsiders should be wary that though they are
mostly benevolent unless angered, reynix do have a rather complex
sense of humor, enjoying tricking other individuals, pranks and
tricks making them well known in distorted legend as annoying, being
a great boon when needed, or both.
Reynix
are typically born male (known as a tod)
or female (known as a vixen),
but some are both (and are known as regra).
Reynix reproduce with other species commonly enough, though most of
the time this is done when the individual has great renown and
respect with the culture the reynix individual is from, or it is done
through trickery on the part of the reynix, typically involving some
sort of mental or magical illusion if they are seeking to cause a
scandal. Reynix tend to be monogamous during their two-month heat
during the last two months of the winter season, but aside from that
rarely settle down, changing partners from year to year. Most
reynix tend to be born a tod or vixen, in litters of two to five,
though sometimes solo or in greater numbers. Reynix children are
rarely raised away from the reynix populations due to most of their
cultures having the children of one season all raised together,
though those born out of season may be part of some grand trick and
allowed to be raised by the other parent and their culture alone,
unless part of the trick involves the reynix parent having part in
raising them as well, or if the reynix has truly fell in love with
said individual. This is rare, as most reynix may be very calm
unless pushed to the point of showing their beastly nature in rage,
but they are well guarded culturally from assuming that anything any
other individual does is indeed not a trick, and additionally when it
is the mating season they have a hard time not going to the first
partner that is physically attractive to them, has a scent that draws
them in, and has shown a great proclivity for pranks that has
impressed them. Due to how playfully reynix children are, many
species think at first they will enjoy raising them, but as even
without their cultural upbringing they are mischievous by nature, as
well as insatiably curious. While Reynix hybrids may be rare, they
do tend to retain the reynix parent's coloration beauty, charisma,
speed and mischievous nature, as well as being more likely to retain
some psionic or wild magic ability if their reynix parent was a sevix
or kithsyn, though some do retain other traits as well. Most reynix
cultures have a love of the exotic and beautiful things, though they
do tend to still prank them. Reynix usually have a name befitting
foxes and reynix of legend or names of other famous comedians,
pranksters, tricksters, or wordplay in their language. They also
gain a personal name bestowed upon them at their rite of passage
performing a prank that the local ruler deems is worthy of a name
related to it. On rare occasion they may also have a third name as
part of their particular culture, or if born outside a reynix culture
and not given a reynix name at birth they may have one or more names
befitting the culture to which they were born. Reynix have the
potential to live up to ninety years without rejuvenation methods,
but many live far less as they escalate their pranks and have a
higher chance of potential retaliation becoming more and more
dangerous. They reach full maturity at ten, but are sometimes
considered adult at age eight if they have taken their rite of
passage and succeeded. Some live longer, but this is typically due
to mutation or assistance from science or magic, and some develop
faster as a result of this as well. If a reynix fails their rite of
passage still by age fourteen, they are usually considered
slow-witted and mocked, as well as being the brunt of pranks from
most in the local reynix population. Due to the raising of reynix
together regardless of sex, there are few orphans for long as most
reynix would adopt the orphaned young.
Some
reynix have battle scars or other disfigurements from accidents or
retaliations from pranks or battles, but they are still usually more
beautiful than many other species, as well as typically minimizing
the size of scars (though the fur rarely grows back properly were the
scars are), and have luxurious fur and striping along their spine.
Most reynix adults range from 1.5 to 2.1 meters, though some are as
short as 1.3 meters and 2.5 meters tall. Reynix have moderate
lifting and carrying capacity, though some races have more than
others. On average they are able to lift 12 kilograms even with 0
STR unencumbered, and another 2 kg with only -1 in speed, scaling
upward with more strength. Reynix and felinae tend to alternate
between friendly relations and war culturally through the years, but
rarely do any populations of either have a decade or longer grudge,
finding more in common with each other than other species, despite
their differences. Reynix and pixies have a strong rivalry when it
comes to pranking other species, however, which sometimes is playful
between the two species and sometimes spiteful, but typically it is
other species that bear the brunt of this rivalry and not the reynix
and pixie cultures. Most reynix dislike gitwergs for their past
reactions to pranks ranging from being ignored to drawing the wrath
of the gitwerg populations as the pranks escalated. Naiads and
reynix tend to get along fine due to their mutual respect, and most
naiads tending to have a decent sense of humor without being a
pranking rival like the pixies. Reynix tend to make good Psions and
Sorcerers typically, especially if they are a sevix or kithsyn, but
they also tend to make good Rogues for their cunning,
as well as working to be other pre-build classes if one chooses to
use a starter pre-build instead of making their own configuration of
abilities.
Reynix are associated with the Fire,
Lightning, Ink, and Ghost elemental domains. This is due to their
passion for tricks, pranks and life in general, the lightning-fast
changes in their elaborate prank setups and in combat, the messiness
of some of their pranks and enjoyment of leaving behind written notes
or other proof of which one did it, and their elusive nature. Their
weaknesses are Air, Metal, Bone, and Rot. While reynix do appreciate
nature itself having pranks of its own, they have difficulty with
strong gusts of wind and storms causing problems not only with their
pranks, but blowing their scent upwind to those they may be
following, severely diminishing their stealth as the scent of many
chemicals, especially gunpowder, are upon them commonly, making it
difficult to simply cover them up for long. Reynix usually rely more
on speed and stealth than strength or endurance, and as such are
weaker against those with high defense or strength of moderate speed.
Additionally, most reynix are allergic to many common fungal spores,
as well as being very susceptible to diseases that rot from the
inside out.
Reynix
live in all lands in sizable quantities, save the polar regions,
though typically their populations live in one location for only a
decade before moving fifteen kilometers or further away, ensuring
that their former cities are properly seeded for nature to reclaim
them if they are the majority of the population. Reynix tend to
settle near rivers and lakes, but typically diverting some of the
water to a smaller lake or several ponds rather than directly next to
the larger body of water. Many early reynix civilizations left with
the Naiads and have returned with them, as well as populating other
planets, but the majority remained on Avende, working to master the
creation of travel nexuses which they and other species utilize for
migration on the planet and to others as well. All reynix races have
wild variation in eye color, save none having blue, purple or pink
eyes except mutations, and eye color tends to be more commonly dark
than light.
They Fes
Reynix are the most commonly known race, living almost everywhere
save desert regions and the polar regions, having red coals, more
intelligence, wisdom and will than other reynix races, but having
less strength, luck and being less reactive to danger. The Lagohled
Reynix tend to live in mountainous and frigid areas primarily, few
living in the polar regions due to the limited resources available,
but still preferring the cold to high humidity and heat. They tend
to have white and light gray coats, having more resistance to the
cold, more strength and speed, as well as being more savage, but are
unfortunately less intelligent, less charismatic and have less
stamina than other reynix races. The Latpini
Reynix tend to live in arid regions, steppes, deserts and badlands
typically, having a tan and gray coat or a gray with white and black
coat typically. They usually are far taller, have more endurance,
more finesse and more strength than other reynix races, but are
usually less beautiful, slower and less reactive. The Zerdox
Reynix have larger and broader ears, are more reactive, far faster
and more wise, but also have less strength, less finesse and are of
smaller stature than other reynix races. Sevix mutations have one to
four extra tails, some kind of psionic ability and less strength than
reynix that are not mutated. Kithsyn mutations have five to eight
extra tails, a link to wild magic and some ability with it, as well
as more luck, though have less strength and endurance.
The
bonuses and reductions for selecting any reynix sex or race as your
species are as follows: +2 Beauty, +1 on Charisma Checks, +1 FP, +2
Speed, +1 on Stealth Checks, +1 WIS, +1 Resistance and Bonus to Fire,
Lightning, Ink, and Ghost elemental domains, -1 Resistance and
Penalty to Air, Metal, Bone, and Rot elemental domains, and a
knowledge of their local and cultural knowledge. For any tod sex, +1
FIN, -1 FP. For any vixen sex, +1 REA, +1 WIL, -1 EP. For any regra
sex, +1 FP, +1 STR, -1 FIN, -1 WIS. For any sex fes reynix, +1 INT,
+1 WIS, +1 WIL, -1 STR, -1 Luck Points, -1 REA. For any sex lagohled
reynix, +1 Resistance to Ice/Cold, +1 STR, +1 Speed, and more
savagery, -1 on Charisma Checks, -1 INT, -1 EP. For any latpini
reynix, +10 cm height, +1 EP, +1 FIN +1 STR, -1 Beauty, -1 Speed, -1
REA. For any zerdox reynix, +2 Speed, +1 REA, +1 WIS, -1 FIN, -1
STR, -5 cm height. For any sex and race sevix reynix Mutation, +1-4
bonus tails, +1 randomly rolled Psionic Ability at level 1, and -2
STR. For any sex and race kithsyn reynix Mutation, +5-8 tails, +1
Luck Points, magic
in the blood
trait, +1 randomly rolled Wild Magic Ability at Level 1, -2 STR, -1
EP. Reynix for maximum sustenance
require 10 Orange (Protein), 4 Green (Carbs), and 7 Light Blue. For
maximum intake before negative consequences, they may consume 20
White, 2 Black, 4 Purple, 1 Yellow, 14 Orange, 3 Red, 12 Green, 3
Blue, 2 Brown, 8 Light Brown, 1 Dark Gray, 3 Light Gray, 4 Light
Yellow, 12 Pink, 7 Light Orange, 14 Light Purple, 12 Light Green, 20
Light Blue, 7 Cyan, and 19 Magenta, with a maximum of 30 total per
day before weight gain (if at the standard weight and metabolism),
and 40 total per day before sickness due to overeating.
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