Monday, October 6, 2014

Species File: Reynix:

Reynix:

No one is quite certain how the Reynix species came into being, merely that they are most definitely genetically related to several of the Canidae family of animals, in particular the genus Vulpes. Some theorize that as the Sevix mutations—which give reynix young one to four extra tails and psionic potential—thrive in polluted areas that perhaps the genetic link to their distant ancestors was caused by some form of radiation or other chemical creating a line of kits whose cranial capacity was superior to their kin, and with enough continued exposure to this catalyst the species diverted from the rest of their ancestors vastly enough to develop into a sentient species. Others argue that the Kithsyn mutations—which give reynix young five to eight extra tails and a strong link to wild magic—that either they were uplifted by a more developed species, or they developed in an area with both ample pollution and strong magical leylines. Regardless of their origins, the reynix have found ways of traversing great distances through magic and science across the realms through rituals and gateway devices, as well as having constructed simplistic appearing but complex vessels for space travel. Despite their opportunistic nature, or perhaps because of it, the reynix are a very patient, calm and cunning species, most of its cultures being very spiritual. However, outsiders should be wary that though they are mostly benevolent unless angered, reynix do have a rather complex sense of humor, enjoying tricking other individuals, pranks and tricks making them well known in distorted legend as annoying, being a great boon when needed, or both.

Reynix are typically born male (known as a tod) or female (known as a vixen), but some are both (and are known as regra). Reynix reproduce with other species commonly enough, though most of the time this is done when the individual has great renown and respect with the culture the reynix individual is from, or it is done through trickery on the part of the reynix, typically involving some sort of mental or magical illusion if they are seeking to cause a scandal. Reynix tend to be monogamous during their two-month heat during the last two months of the winter season, but aside from that rarely settle down, changing partners from year to year. Most reynix tend to be born a tod or vixen, in litters of two to five, though sometimes solo or in greater numbers. Reynix children are rarely raised away from the reynix populations due to most of their cultures having the children of one season all raised together, though those born out of season may be part of some grand trick and allowed to be raised by the other parent and their culture alone, unless part of the trick involves the reynix parent having part in raising them as well, or if the reynix has truly fell in love with said individual. This is rare, as most reynix may be very calm unless pushed to the point of showing their beastly nature in rage, but they are well guarded culturally from assuming that anything any other individual does is indeed not a trick, and additionally when it is the mating season they have a hard time not going to the first partner that is physically attractive to them, has a scent that draws them in, and has shown a great proclivity for pranks that has impressed them. Due to how playfully reynix children are, many species think at first they will enjoy raising them, but as even without their cultural upbringing they are mischievous by nature, as well as insatiably curious. While Reynix hybrids may be rare, they do tend to retain the reynix parent's coloration beauty, charisma, speed and mischievous nature, as well as being more likely to retain some psionic or wild magic ability if their reynix parent was a sevix or kithsyn, though some do retain other traits as well. Most reynix cultures have a love of the exotic and beautiful things, though they do tend to still prank them. Reynix usually have a name befitting foxes and reynix of legend or names of other famous comedians, pranksters, tricksters, or wordplay in their language. They also gain a personal name bestowed upon them at their rite of passage performing a prank that the local ruler deems is worthy of a name related to it. On rare occasion they may also have a third name as part of their particular culture, or if born outside a reynix culture and not given a reynix name at birth they may have one or more names befitting the culture to which they were born. Reynix have the potential to live up to ninety years without rejuvenation methods, but many live far less as they escalate their pranks and have a higher chance of potential retaliation becoming more and more dangerous. They reach full maturity at ten, but are sometimes considered adult at age eight if they have taken their rite of passage and succeeded. Some live longer, but this is typically due to mutation or assistance from science or magic, and some develop faster as a result of this as well. If a reynix fails their rite of passage still by age fourteen, they are usually considered slow-witted and mocked, as well as being the brunt of pranks from most in the local reynix population. Due to the raising of reynix together regardless of sex, there are few orphans for long as most reynix would adopt the orphaned young.

Some reynix have battle scars or other disfigurements from accidents or retaliations from pranks or battles, but they are still usually more beautiful than many other species, as well as typically minimizing the size of scars (though the fur rarely grows back properly were the scars are), and have luxurious fur and striping along their spine. Most reynix adults range from 1.5 to 2.1 meters, though some are as short as 1.3 meters and 2.5 meters tall. Reynix have moderate lifting and carrying capacity, though some races have more than others. On average they are able to lift 12 kilograms even with 0 STR unencumbered, and another 2 kg with only -1 in speed, scaling upward with more strength. Reynix and felinae tend to alternate between friendly relations and war culturally through the years, but rarely do any populations of either have a decade or longer grudge, finding more in common with each other than other species, despite their differences. Reynix and pixies have a strong rivalry when it comes to pranking other species, however, which sometimes is playful between the two species and sometimes spiteful, but typically it is other species that bear the brunt of this rivalry and not the reynix and pixie cultures. Most reynix dislike gitwergs for their past reactions to pranks ranging from being ignored to drawing the wrath of the gitwerg populations as the pranks escalated. Naiads and reynix tend to get along fine due to their mutual respect, and most naiads tending to have a decent sense of humor without being a pranking rival like the pixies. Reynix tend to make good Psions and Sorcerers typically, especially if they are a sevix or kithsyn, but they also tend to make good Rogues for their cunning, as well as working to be other pre-build classes if one chooses to use a starter pre-build instead of making their own configuration of abilities.

Reynix are associated with the Fire, Lightning, Ink, and Ghost elemental domains. This is due to their passion for tricks, pranks and life in general, the lightning-fast changes in their elaborate prank setups and in combat, the messiness of some of their pranks and enjoyment of leaving behind written notes or other proof of which one did it, and their elusive nature. Their weaknesses are Air, Metal, Bone, and Rot. While reynix do appreciate nature itself having pranks of its own, they have difficulty with strong gusts of wind and storms causing problems not only with their pranks, but blowing their scent upwind to those they may be following, severely diminishing their stealth as the scent of many chemicals, especially gunpowder, are upon them commonly, making it difficult to simply cover them up for long. Reynix usually rely more on speed and stealth than strength or endurance, and as such are weaker against those with high defense or strength of moderate speed. Additionally, most reynix are allergic to many common fungal spores, as well as being very susceptible to diseases that rot from the inside out.

Reynix live in all lands in sizable quantities, save the polar regions, though typically their populations live in one location for only a decade before moving fifteen kilometers or further away, ensuring that their former cities are properly seeded for nature to reclaim them if they are the majority of the population. Reynix tend to settle near rivers and lakes, but typically diverting some of the water to a smaller lake or several ponds rather than directly next to the larger body of water. Many early reynix civilizations left with the Naiads and have returned with them, as well as populating other planets, but the majority remained on Avende, working to master the creation of travel nexuses which they and other species utilize for migration on the planet and to others as well. All reynix races have wild variation in eye color, save none having blue, purple or pink eyes except mutations, and eye color tends to be more commonly dark than light. They Fes Reynix are the most commonly known race, living almost everywhere save desert regions and the polar regions, having red coals, more intelligence, wisdom and will than other reynix races, but having less strength, luck and being less reactive to danger. The Lagohled Reynix tend to live in mountainous and frigid areas primarily, few living in the polar regions due to the limited resources available, but still preferring the cold to high humidity and heat. They tend to have white and light gray coats, having more resistance to the cold, more strength and speed, as well as being more savage, but are unfortunately less intelligent, less charismatic and have less stamina than other reynix races. The Latpini Reynix tend to live in arid regions, steppes, deserts and badlands typically, having a tan and gray coat or a gray with white and black coat typically. They usually are far taller, have more endurance, more finesse and more strength than other reynix races, but are usually less beautiful, slower and less reactive. The Zerdox Reynix have larger and broader ears, are more reactive, far faster and more wise, but also have less strength, less finesse and are of smaller stature than other reynix races. Sevix mutations have one to four extra tails, some kind of psionic ability and less strength than reynix that are not mutated. Kithsyn mutations have five to eight extra tails, a link to wild magic and some ability with it, as well as more luck, though have less strength and endurance.

The bonuses and reductions for selecting any reynix sex or race as your species are as follows: +2 Beauty, +1 on Charisma Checks, +1 FP, +2 Speed, +1 on Stealth Checks, +1 WIS, +1 Resistance and Bonus to Fire, Lightning, Ink, and Ghost elemental domains, -1 Resistance and Penalty to Air, Metal, Bone, and Rot elemental domains, and a knowledge of their local and cultural knowledge. For any tod sex, +1 FIN, -1 FP. For any vixen sex, +1 REA, +1 WIL, -1 EP. For any regra sex, +1 FP, +1 STR, -1 FIN, -1 WIS. For any sex fes reynix, +1 INT, +1 WIS, +1 WIL, -1 STR, -1 Luck Points, -1 REA. For any sex lagohled reynix, +1 Resistance to Ice/Cold, +1 STR, +1 Speed, and more savagery, -1 on Charisma Checks, -1 INT, -1 EP. For any latpini reynix, +10 cm height, +1 EP, +1 FIN +1 STR, -1 Beauty, -1 Speed, -1 REA. For any zerdox reynix, +2 Speed, +1 REA, +1 WIS, -1 FIN, -1 STR, -5 cm height. For any sex and race sevix reynix Mutation, +1-4 bonus tails, +1 randomly rolled Psionic Ability at level 1, and -2 STR. For any sex and race kithsyn reynix Mutation, +5-8 tails, +1 Luck Points, magic in the blood trait, +1 randomly rolled Wild Magic Ability at Level 1, -2 STR, -1 EP. Reynix for maximum sustenance require 10 Orange (Protein), 4 Green (Carbs), and 7 Light Blue. For maximum intake before negative consequences, they may consume 20 White, 2 Black, 4 Purple, 1 Yellow, 14 Orange, 3 Red, 12 Green, 3 Blue, 2 Brown, 8 Light Brown, 1 Dark Gray, 3 Light Gray, 4 Light Yellow, 12 Pink, 7 Light Orange, 14 Light Purple, 12 Light Green, 20 Light Blue, 7 Cyan, and 19 Magenta, with a maximum of 30 total per day before weight gain (if at the standard weight and metabolism), and 40 total per day before sickness due to overeating.

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