Due to playtesting and further examination of the threat level system mechanic, it has been simplified, and is listed below, excerpted from its current incarnation from the Core System Mechanics vol. 1.
Levels
and Leveling:
GM:
"Grax, with the increase to your FP you've leveled up.
Congratulations, you have seven FP and are now level three. You can
now work to level up your current abilities to level three using your
training with those abilities, and gain up to four new abilities.
You can choose abilities at four FP maximum if you want to sacrifice
two choices instead of one, at five FP maximum if you want to
sacrifice all four choices instead of one, or three FP maximum if you
don't want to use more than one choice, or you can substitute a new
ability selection for a lower FP costing ability if you want some GXP
bonus."
PC1
(Grax): "Woo! This one here for five FP! Bring on the Drag-"
PC2
(Nivvi): "No! We're still not ready!"
PC1
(Grax): "You're just jealous because you're still level two."
PC2
(Nivvi): "I've got twelve FP, nineteen different one FP
specialized combat abilities beyond the standard we both have and
your choices have left you with only have four currently."
PC1
(Grax): "Yeah, but I can still cleave a goblin's arm off while
you barely scratch-"
GM:
"Quiet before I cast Rocks Fall on you both."
Every
GM can have their own particular way of dealing with distributing
experience, though the FARAD system does have some recommendations.
As stated above, CXP, RXP and GXP are all gained different ways, some
overlapping. The default leveling system is 1 point of CXP per use
of an ability, or 2 points of RXP per use of an ability, needing 100
CXP or RXP per level for the first five levels, 200 CXP or RXP per
level for the first five levels after that, raising by 100 CXP or RXP
onto the previous five levels. Every time an ability is leveled up
the character gains 5 CXP or 5 RXP as per appropriate the type of
ability or 5 of each if a dual ability. Each Ability
Level may be increased like this
individually, which is different from character's Threat Level, which
is increased by GXP. Threat Levels
allow for the maximum level that each ability can be leveled, as well
as the number of abilities beyond the base standard
abilities [CCCv1]
that a player can have. Every time a player uses an ability that is
used for both combat and roleplay, or attempt a quest they gain at
least 1 GXP. Likewise, they gain more for using said ability
successfully or completing the quest, as well as for using an ability
not intended for combat in battle or sparring successfully, or one
not intended out of combat in non-battle usage. Every time a
character gains 100 GXP, they can use that plus whatever materials or
means available to them in order to work to improve one of their
attributes, and every time they successfully level up an attribute
they gain 5 GXP. For every 10 GXP a player can exchange their GXP
for 1 CXP or 2 RXP as well, but they cannot do inversely.
Additionally, GXP may also be spent in The
Somnium Bleed.
When their threat level increases, a player is also able to increase
their base HP, EP, SP or FP by 1 point as well as being able to learn
new abilities. A character, creature or terror's threat level is the
sum of its stats (excluding LP), and attributes divided by ten.
Players cannot transfer any form of XP
from one character to another, either their own or someone else in a
session, unless they spend both items and experience in ritual, magic
item or technology that allows for the transfer, and it will always
be lossy, as well as needing cooperation from characters involved and
the GM. The default FARAD threat level recommendation allows players
to gain up to ½ their current FP max rounded down + 1 in new
FP-utilizing combat abilities for their new level, and the same with
roleplay abilities, with the total amount of FP usable between combat
abilities equaling the total number of FP, and likewise with roleplay
abilities. From the pool of total FP for each, one may sacrifice
from their number of available abilities for more powerful abilities
that are never more than 2 FP in cost above their own threat level,
with each increase in FP beyond the threat level costing an
additional sacrifice from the total number of available new
abilities. At one level higher, 2 abilities are taken from the
number of abilities instead of 1. At two levels higher, 4 abilities
are taken from the number of abilities instead of 1. This does
require they have the prerequisites if there are any, as well as time
for their character to learn them. If one chooses to gain lower FP
costing new abilities, they still use the same number of abilities,
but may gain 15 GXP for each FP cost lower than the level's ability
selection.
If
a player has 8 FP and goes to level 2, they may gain up to 5 new 1 FP
roleplay abilities, and 5 new 1 FP combat abilities, with a total
pool for each being 8 FP. However, they could instead choose 1 new
roleplay ability at 4 FP cost and 1 new roleplay ability at 1 FP
cost; 1 new roleplay ability at 3 FP cost, 2 at 2 FP cost and 1 at 1
FP cost; or 4 at 2 FP cost; or 4 at 1 FP cost and gain 60 GXP, or
any other combination within the available possibilities. Likewise
with combat abilities.
Character/Creature/Terror
Threat Level = (((Stats [Excluding LP] + Attributes)/10)
Here is an example level up table for ease of
reference:
Current Character
Ability Level
|
XP to Level
|
Total XP
|
0
|
100
|
0
|
1
|
100
|
100
|
2
|
100
|
200
|
3
|
100
|
300
|
4
|
100
|
400
|
5
|
200
|
600
|
6
|
200
|
800
|
7
|
200
|
1000
|
8
|
200
|
1200
|
9
|
200
|
1400
|
10
|
300
|
1700
|
11
|
300
|
2000
|
Experience
drops for a slain creature, terror or other character are equal to
however much experience they have beyond their current threat level
requirement plus 1d10 times their threat level number.
Additionally,
if a character faces off against something with a different threat
level than them, the amount of experience they would gain alters:
- - 10 Threat Levels- 100% of XP. No XP but still item drops and harvest-able materials- 9 Threat Levels- 90% of XP- 8 Threat Levels- 80% of XP- 7 Threat Levels- 70% of XP- 6 Threat Levels- 60% of XP- 5 Threat Levels- 50% of XP- 4 Threat Levels- 40% of XP- 3 Threat Levels- 30% of XP- 2 Threat Levels- 20% of XP- 1 Threat Level- 10% of XPSame Threat Level100% of XP+ 1 Threat Level110% of XP+ 2 Threat Level120% of XP+ 3 Threat Level130% of XP+ 4 Threat Level140% of XP+ 5 Threat Level150% of XP+ 6 Threat Level160% of XP+ 7 Threat Level170% of XP+ 8 Threat Level180% of XP+ 9 Threat Level190% of XP+ 10 Threat Level200% of XP
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