The crowning jewel of The Great Suarn Empire, Rekande is its capital. Nestled high on Mount Greshan, Rekande is home to the long lineage of Glacias Draconis Dragon-Kin emperors, stretching back twelve hundred years to the first emperor when he formed The Great Suarn Empire after freeing his people and many other species from the oppression of their human masters. Ever since the royal family has watched carefully over humanity across all of Lenida as well as other species, ensuring that the old evil does not rear its head again, while also remember that even some humans sided with their ancestor against the former world governments and the species did not deserve to be wiped out. While some other governments have sprung up across the globe, the only ones that have lasted longer than The Great Suarn Empire have been highly isolationist. Every so often, as it is wont to do, corruption has shown itself within The Great Suarn Empire, but the royal family itself has proven itself in abdicating much of its power to the people slowly over the centuries, while still holding final say in all matters that gain their attention. The current emperor is an aged three hundred years old and is without a spouse, but has a son and three daughters who will likely rule after he passes. That is, if The Great Suarn Empire is able to keep its power with the recent shifts in magical and scientific power, as well as the relatively recent immigration of the Naiads, Reynix and Cubi, and the loss of the Tesaria Continent in its war for independence one hundred thirty years ago. The highest part of Rekande is Castle Korbak, home of the royal family. At a slightly lower elevation, The Church of The Golden Claw rests as it has for the past five hundred years, with a great many of its followers and government officials living in the region between the two peaks, known as Hilmstode. Lower still are the various neighborhoods, Gorgjhare, Lulmnat, Sikodten, and Unyada.
Gorgjhare lays south of Hilmstode, laid upon and within the mountains, being home to many Gargoyles, Gitwerg, and Humans, being a center for the mining corporations permitted to work within Rekande's shadow and controlling many operations throughout the empire. It is also home to the largest training facilities of The Guard, and their presence is a thing of mutual appreciation and disdain to the residents of the neighborhood. The Lulmnat neighborhood is due north of Hilmstode, and amongst the trees and rocks the population of Felinae, Pixies, and Reynix mostly reside, as well as many ancient towers where the emperor has permitted alchemists, wizards and other individuals to perform their experiments and training with the knowledge that should they become too dangerous the residents there will make swift work of them for him. Sikodten is to the east of Hilmstode and runs along the rivers Alda, Joen and Spurg. Therin reside many Cubi, Naiads and also a great many fishing and shipping industries which control many ports through the land. Finally, to the west of Hilmstode is Unyada, whose grassy hills are home to many Gnomes, Goblins and Kenthri, as well as concealing a myriad of ancient prisons and ruins of battle kept as a reminder of the tragedies that led to the ancient war which led to the formation of The Great Suarn Empire.
A design document blog for the development of a roleplaying game system being created by M.R.Maloney named The FARAD System.
Thursday, April 16, 2015
Saturday, April 11, 2015
Population Center: Pabu:
The western-most city on Adslein is Pabu, a most peculiar city nestled amongst sparse hills, surrounded by fields, brooks, and possessing a broad port with both an ample fishing and tourist industry. Pabu is odd amongst the other well-known cities of Adslein due to its origin. Centuries ago the then emperor of The Great Suarn Empire had sent tax collectors and Guards to collect payment from the residents of the Wisttan Fields. When not only had individuals of both groups failed to return with the payments but had come back with less ornate garb and supplies than they had originally left with, the emperor sent more and more to the same results. As he could abide such a mockery of his loyal subjects no more, he sent three of his sons with them, and they too returned with fewer possessions than they had left with, one of which even pleaded their father to let the Wisstan Fields' residents be left in peace for they gave the trio far more wealth than they would have collected, even with all they had lost. Confused and curious, the stern emperor and one of his most trusted soldiers went in disguise to see what his son had meant. He traveled among them, sampling observing their crafts and daily toils and even staying in a simple inn little more than a hovel without any insight for eight long days, each day with the innkeeper telling him that his neighbors were all simple folk like he, and that he wasn't quite sure why they had so many visitors of late. He recommended food and drink, offering them tips of who had the best deals on various commodities and other minor such matters that any good innkeeper might know, but nothing in all that time had made the emperor satisfied that his son had reason to ask for the village's pardon.
That eighth night the emperor and his loyal soldier began making plans to return to the capital and send his entire army if need be for collecting the taxes and all that had been lost to the people of Wisttan Fields. However, on the morn of the ninth day, a great festival arose for no seeming reason, the people chattering about recent events, making jests, gambling, dancing, making performances of every conceivable sport and art, serving great feasts and emptying casks of wine and mead and lager and all sorts of mundane objects were sold with fanciful exaggeration and gleeful self-deprecation that had the emperor's eyes wide as a child the whole day, laughing as if he had never quite known joy before. With a mischievous grin, the innkeeper asked his emperor what his liege had thought of their modest celebration the next day, when not only his body but spirit felt more energized than it had since his youth. Humbled by how long the simple innkeeper's ruse had lasted before the village had chosen to show their true colors and still awed by the seemingly natural change in the village that had transpired the night before, he stayed his might and granted them pardon on their past taxes. He mused that perhaps they might help share their true wealth with the rest of his empire, which desperately needed something to lighten its spirits after the tension of the immigration of the Cubi, and thus the Wisttan Festival became a celebration across all of Adslein each year on the day of the first one he experienced there.
Seeing that the village itself had many great talents whose creative energies were charged in the Wisttan Fields, the emperor set aside many positions in the capital for those who could entertain the empire the most and serve as wise counsel with their varied perspectives, establishing that the village at Wisttan Fields be responsible for both nurturing and honing the skills of the empire's future representatives to those positions. The village cheered at his declaration and in honor of the emperor, the formerly nameless village took on the pseudonym he had given the innkeeper, Pabu, which means 'little one'. The irony that their tall emperor had chosen such a pseudonym was not lost on them, and though their village expanded, it became more concentrated in what few structures it had to little more than the port, the new university of the arts, inns, and many studio spaces in the town proper, with efficient residences and shops moving underground as well as a great many storehouses for supplies. The Wisttan Fields, however, became tended by all those who would flock to learn at Pabu and hope to become a citizen.
In the centuries that passed since, Pabu has changed little, embracing the simple lift despite the large number of individuals wishing to become citizens, keeping a fairly stable footprint and encouraging those with great talent to spread what they had learned across Lenida for a few years after reaching their first level of study. For the most part, there is little distinguishable differences between the different species that live in Pabu, save that their cultural differences affect how they decorate their own living quarters and affect the art and entertainment that they produce.
That eighth night the emperor and his loyal soldier began making plans to return to the capital and send his entire army if need be for collecting the taxes and all that had been lost to the people of Wisttan Fields. However, on the morn of the ninth day, a great festival arose for no seeming reason, the people chattering about recent events, making jests, gambling, dancing, making performances of every conceivable sport and art, serving great feasts and emptying casks of wine and mead and lager and all sorts of mundane objects were sold with fanciful exaggeration and gleeful self-deprecation that had the emperor's eyes wide as a child the whole day, laughing as if he had never quite known joy before. With a mischievous grin, the innkeeper asked his emperor what his liege had thought of their modest celebration the next day, when not only his body but spirit felt more energized than it had since his youth. Humbled by how long the simple innkeeper's ruse had lasted before the village had chosen to show their true colors and still awed by the seemingly natural change in the village that had transpired the night before, he stayed his might and granted them pardon on their past taxes. He mused that perhaps they might help share their true wealth with the rest of his empire, which desperately needed something to lighten its spirits after the tension of the immigration of the Cubi, and thus the Wisttan Festival became a celebration across all of Adslein each year on the day of the first one he experienced there.
Seeing that the village itself had many great talents whose creative energies were charged in the Wisttan Fields, the emperor set aside many positions in the capital for those who could entertain the empire the most and serve as wise counsel with their varied perspectives, establishing that the village at Wisttan Fields be responsible for both nurturing and honing the skills of the empire's future representatives to those positions. The village cheered at his declaration and in honor of the emperor, the formerly nameless village took on the pseudonym he had given the innkeeper, Pabu, which means 'little one'. The irony that their tall emperor had chosen such a pseudonym was not lost on them, and though their village expanded, it became more concentrated in what few structures it had to little more than the port, the new university of the arts, inns, and many studio spaces in the town proper, with efficient residences and shops moving underground as well as a great many storehouses for supplies. The Wisttan Fields, however, became tended by all those who would flock to learn at Pabu and hope to become a citizen.
In the centuries that passed since, Pabu has changed little, embracing the simple lift despite the large number of individuals wishing to become citizens, keeping a fairly stable footprint and encouraging those with great talent to spread what they had learned across Lenida for a few years after reaching their first level of study. For the most part, there is little distinguishable differences between the different species that live in Pabu, save that their cultural differences affect how they decorate their own living quarters and affect the art and entertainment that they produce.
Friday, April 3, 2015
Region: The Temple of the Night:
The accursed ground of The Temple of the Night has been mentioned before, especially its primary curse and the guard specifically charged with protecting it, but little has been said about the temple itself. It was once a grand temple honoring the Numina Turosh, who holds power over beasts, instincts and shadows. Within its wide plaza were dens and tunnels that snake deep into the rock beneath it, where fearsome creatures are its denizens, with passages leading away from the plaza itself to help said creatures in their hunts. Despite the curse placed upon the temple, these creatures have continued to flourish, spreading out their territory to other sections of the temple where magic and primal force have warped them to become even more savage and less trusting of draconis dragon-kins in particular, but also any other species. Even the shadows themselves have come alive, the souls of those slain at the pronouncement of the curse having their ghostly echos chained to protect the temple and warn away those that would seek to further desecrate it.
Saturday, March 28, 2015
Population Center: Fallenguard:
Fallenguard lies within the ten mile radius of The Temple of the Night's many curses, the most well-known of course being the impotency and infertility of all dragons and draconis dragon-kin that have ever resides there. However, as The Great Suarn Empire does not wish to see the curse expanded or even worse curses applied to the region and beyond, a great many special guards are assigned to watch the radius to keep all those that enter it far from the temple unless authorized. Since few draconis dragon-kins would willingly put themselves within the reach of the temple's curses, the majority of its guard is stationed in Fallenguard, where the draconis dragon-kins there were either wicked criminals or extremely dedicated to their career in a way that 'promoted' them there in order to keep them in line. The rest of the population is primarily human, though other species have settled in Fallenguard with the knowing caveat that all over the age of fourteen must serve on rotation with the guard, regardless of species, gender or disability. Very little business is not directly related to guarding the radius of influence from the temple, but some mining operations do run through the region which are closely monitored but designed to give much needed additional funding to ensure the continued success of Fallenguard's defense of the temple and its city.
Saturday, March 21, 2015
Population Center: Crestfall:
Northwest of Ashencry, Crestfall is a city resting atop a myriad of mesas and canyons nestled up against the Vapor Ocean on its southern border with sheer cliffs and rocky shores upon which waves harshly beat their ire. Having no true port and poor mining conditions, many species outright avoid settling in its neighborhoods if they have any other choice, though some individuals find the fertile soil and high amount of shade in the lower reaches ideal for growing certain crops that are difficult to cultivate elsewhere. To its east are fields of poppies and grains, and to its north are forests with plentiful wood, though most of the inhabitants build tend to have large tents for their domiciles.
Due to the ill-suited nature of the landscape for their species, Naiads, Cubi, Gitwerg and Goblins are rare in Crestfall. Draconis Dragon-Kin typically work for the Guard or in various hunting and trapping specializations alongside the Felinae population there. The Kenthri mostly work the fields and live close to them, enjoying the freedom of movement and relative lack of demand to their way of life. Gnomes and Pixies usually tend to the various plants that grow in the shade and underground.
Gargoyles are most often found living along the cliffs facing the sea, usually working in salvage operations or in gathering undersea resources. Reynix most often stick toward the forest and fields, working sometimes with the hunting and trapping individuals and groups, but most often running the logging businesses. Humans are quite common in Crestfall, though most content themselves with odd jobs and relatively menial careers without a significant population of them focusing on one craft or trade.
Due to the ill-suited nature of the landscape for their species, Naiads, Cubi, Gitwerg and Goblins are rare in Crestfall. Draconis Dragon-Kin typically work for the Guard or in various hunting and trapping specializations alongside the Felinae population there. The Kenthri mostly work the fields and live close to them, enjoying the freedom of movement and relative lack of demand to their way of life. Gnomes and Pixies usually tend to the various plants that grow in the shade and underground.
Gargoyles are most often found living along the cliffs facing the sea, usually working in salvage operations or in gathering undersea resources. Reynix most often stick toward the forest and fields, working sometimes with the hunting and trapping individuals and groups, but most often running the logging businesses. Humans are quite common in Crestfall, though most content themselves with odd jobs and relatively menial careers without a significant population of them focusing on one craft or trade.
Saturday, March 14, 2015
Population Center: Ashencry:
Over three hundred years ago, the Unar Forest on the Southern tip of the Adslein continent was ravaged during a massive battle between two armies wielding their science and magic against each other, the desecration covering the forest in meter deep ash that took decades to be washed away by the rain even with the aid of those who helped gather some for purposes elsewhere. Eventually though, as the soil recovered, the forest returned once again, taller, stronger and more dense than ever before due to the fertility the ash put back into it once the land was able to overcome its suffocation. People who had fled the forest when the battle began returned once again with joy in their hearts as the Unar Forest became ripe for settling again, the population helping the forest to grow with tender care, not allowing one notch on any of the trees without days of deliberation first from their council. In honor of the damage to the forest before its healing and in remembrance of the horror that brought it about its ravaging, the city that was built there took on the name Ashencry. Bringing logs that had fallen into the ocean shelf to the surface, the people of Ashencry were able to make a tidy profit without allowing any logging within their borders. On the outer edge they allow Haversham less than a mile of land to log due to political and practical reasons, not having enough of a police force to patrol that great a distance frequently enough on their own being chief among them, but the trade and logging agreement ensures that Haversham keeps the border delineated clearly.
The Draconis Dragon-Kin and Kenthri mostly keep to the Southwest corner of Ashencry, watching the Kunkar Colony in the distance to ensure no vessels enter or leave its grounds save the single ship that throws new prisoners and supplies overboard with flotation devices so that they do not sink to the ocean bottom, but do not have a pre-existing boat to attempt to use in an escape attempt. Alternating the watch of the Kunkar Colony, those paid by The Great Suarn Empire also tend to small gardens and storehouses of food for themselves and the few Guard posted in the region. The Naiads keep their vessels mostly docked on the Northwest corner of Ashencry, delivering goods and travelers to Ashencry from far off cities as well as taking those who wish to leave Ashencry or ship goods from it to another city on their multiple routes as well. The Cubi and Gargoyles mostly operate a fishing industry though a sizable portion are also tied up in an ocean floor exploration and salvage business.
The Pixies and Gnomes tend to organize most of the checks on the health of the Unar Forest, as well as managing many food storehouses and warehouses for not only their own population and sale to the larger city population, but also for storing some of the seafood from the fishing industry. The Felinae and Gitwerg usually tend to avoid Ashencry due to the limited space and the number of toxic pools in caverns still deep underneath Ashencry as a result of the battle over three hundred years ago. Goblins, on the other hand, cautiously live close to these toxic pools and mine out a few rare materials that can be found there, as well as processing what is usable from these pools that other businesses might purchase. The Reynix and Humans are few in number in Ashencry, but most tend to manage the underwater logging operation.
The Draconis Dragon-Kin and Kenthri mostly keep to the Southwest corner of Ashencry, watching the Kunkar Colony in the distance to ensure no vessels enter or leave its grounds save the single ship that throws new prisoners and supplies overboard with flotation devices so that they do not sink to the ocean bottom, but do not have a pre-existing boat to attempt to use in an escape attempt. Alternating the watch of the Kunkar Colony, those paid by The Great Suarn Empire also tend to small gardens and storehouses of food for themselves and the few Guard posted in the region. The Naiads keep their vessels mostly docked on the Northwest corner of Ashencry, delivering goods and travelers to Ashencry from far off cities as well as taking those who wish to leave Ashencry or ship goods from it to another city on their multiple routes as well. The Cubi and Gargoyles mostly operate a fishing industry though a sizable portion are also tied up in an ocean floor exploration and salvage business.
The Pixies and Gnomes tend to organize most of the checks on the health of the Unar Forest, as well as managing many food storehouses and warehouses for not only their own population and sale to the larger city population, but also for storing some of the seafood from the fishing industry. The Felinae and Gitwerg usually tend to avoid Ashencry due to the limited space and the number of toxic pools in caverns still deep underneath Ashencry as a result of the battle over three hundred years ago. Goblins, on the other hand, cautiously live close to these toxic pools and mine out a few rare materials that can be found there, as well as processing what is usable from these pools that other businesses might purchase. The Reynix and Humans are few in number in Ashencry, but most tend to manage the underwater logging operation.
Tuesday, March 3, 2015
Population Center: Haversham:
Five miles Southwest of Billuta, Haversham sprawls along the rolling Kiloja Hills where it holds gaze over the fields shared with Billuta. Having a wide river to its West and the Vapor Ocean to its East, Haversham has miles of irrigation running through and underneath it, hundreds of windmills and waterwheels serving to both transport the water to purification facilities and also for power generation. While electricity is still somewhat scarce in the city dwellings themselves, every street is lit up at night and many important businesses utilize the city grid running underneath Haversham in order to produce products that fuel the city's economy. Thankfully most of the residents of Haversham gratefully re-invest into the city and new ventures are cropping up toward not only expanding the power generation and security of the city itself, but spreading outward to its outer neighborhoods and other parts of the Adslein continent. Crime is low in Haversham, but unfortunately there are still dangerous animals that come from the seas and the forest between it and Ashencry.
The Draconis Dragon-Kin for the most part work in the city Guard and hunting down the wild animals that occasionally attack, as well as exploring parts of the Adslein continent for new ideas, knowledge and resources to bring back to Haversham, having the most freedom to move about the continent and world on the whole. The Gargoyles tend to make roost in the cliffs along the ocean, diving into the deep waters to explore underwater caves and the rocky ocean shelf. The Cubi for the most part keep their ships tethered to columns of stone rising up from that ocean shelf a mile out from the shore, trading with the Naiads that live deep in the waters, both disliking the somewhat strict laws of Haversham as the city aims to keep itself a tourist-friendly environment in order to gain more investment.
The Gitwerg and Goblins mostly keep to opposite sides of the city, the Gitwerg preferring to expand their homes down into the ocean, city regulations and law enforcement ensuring that despite the grumbles, the two species never have any intersecting tunnels. Any ventures in the land between their territories is mostly run by the Gnomes, who not only keep the shares fair between all the workers, but also have no objection to the regulations, though some claim that they both pay the city bribes and receive bribes from the Gitwerg and Goblins to keep things profitable for all involved. The Pixies on the other hand, tend to settle in two clusters, one staying near the fields and the other living near the forest, each working to harvest from both and minimize the dangers within both.
The Felinae and Reynix settle near the Gitwerg and Goblins respectively, both species having an affection for their respective neighbors and distrust of each other generally in Haversham. The Felinae rarely work outside the fields with the Human population and Pixies there, while the Reynix mostly stick toward the forest and the lumber operation there which they and the Kenthri keep running at a pace that seems astounding. However, despite the amount of wood harvested, the science and magic the two wield with the aid of the Pixies there ensure that the trees they plant in place of those logged grow exceedingly fast and it only takes four years for a sapling to be harvestable. Due to their techniques, however, the majority of this strange-pine has little to no grain which makes it valuable in certain circles, though not as able to hold weight as the natural pine. With how much demand the strange-pine has, however, its logging has far exceeded that of the natural pine, allowing the forest to easily compensate naturally for those that are not being affected by science and magic.
The Draconis Dragon-Kin for the most part work in the city Guard and hunting down the wild animals that occasionally attack, as well as exploring parts of the Adslein continent for new ideas, knowledge and resources to bring back to Haversham, having the most freedom to move about the continent and world on the whole. The Gargoyles tend to make roost in the cliffs along the ocean, diving into the deep waters to explore underwater caves and the rocky ocean shelf. The Cubi for the most part keep their ships tethered to columns of stone rising up from that ocean shelf a mile out from the shore, trading with the Naiads that live deep in the waters, both disliking the somewhat strict laws of Haversham as the city aims to keep itself a tourist-friendly environment in order to gain more investment.
The Gitwerg and Goblins mostly keep to opposite sides of the city, the Gitwerg preferring to expand their homes down into the ocean, city regulations and law enforcement ensuring that despite the grumbles, the two species never have any intersecting tunnels. Any ventures in the land between their territories is mostly run by the Gnomes, who not only keep the shares fair between all the workers, but also have no objection to the regulations, though some claim that they both pay the city bribes and receive bribes from the Gitwerg and Goblins to keep things profitable for all involved. The Pixies on the other hand, tend to settle in two clusters, one staying near the fields and the other living near the forest, each working to harvest from both and minimize the dangers within both.
The Felinae and Reynix settle near the Gitwerg and Goblins respectively, both species having an affection for their respective neighbors and distrust of each other generally in Haversham. The Felinae rarely work outside the fields with the Human population and Pixies there, while the Reynix mostly stick toward the forest and the lumber operation there which they and the Kenthri keep running at a pace that seems astounding. However, despite the amount of wood harvested, the science and magic the two wield with the aid of the Pixies there ensure that the trees they plant in place of those logged grow exceedingly fast and it only takes four years for a sapling to be harvestable. Due to their techniques, however, the majority of this strange-pine has little to no grain which makes it valuable in certain circles, though not as able to hold weight as the natural pine. With how much demand the strange-pine has, however, its logging has far exceeded that of the natural pine, allowing the forest to easily compensate naturally for those that are not being affected by science and magic.
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