Wednesday, April 30, 2014

Materials: Hides, Fabrics and Threads Charting:

While this is obviously not the final version of this charting, it does give a lot of information for the hides, fabrics and threads currently in the system available.

Material Name | Most Common Appearance | Toughness | Durability | Density (Room Temperature g/cm^3) | Average Cost for 5 grams | Special Effect(s) | Description.


Abacon | Clear (when colored light not run through it), Shiny | 1 Toughness | 38 EP | 0.004 g/cm^3 | 2 Silver Pieces | Per 5 kg, - 1 Electrical Resistance, transmits up to 12 electrical hazard points from tip to tip, - 5 light resistance, and fully illuminates 1 square through its length. | Abacon is a type of material that is harvested regularly in The Silicon Fields to make ultra light but strong fibers and it transmits electricity and light with ease.  It is often put into decor or even clothing (if properly shielded) for grand spectacles, as well as for lightweight short-range weaponry.

Baelfire Leaf Weave | Brownish Red, Dull | 1 Toughness | 2 EP | 0.094 g/cm^3 | 8 Copper Pieces | Per 5 kg, - 2 Resistance to Heat/Fire, +3 Resistance to Frost, + 0.1 Renown. | Baelfire Trees are more well known for their wood being used, but among their many byproducts are their leaves, which are also easy to catch on fire, but make easily dyed tapestries and garments which offer both some admiration and mocking for wearing due to how flammable they are and how much of a brave fool a person must be to wear it.  They are, however, also good at keeping out the cold.

Cotton | White (when not dyed), Dull | 1 Toughness | 1 EP | 1.55 g/cm^3 | 1/40th Copper Piece | Per 5 kg, no special effect. | Cotton is a fairly common fibrous material that may be difficult to extract for low technology areas, but its usage is very widespread for comfortable attire.

Common Fur | Varies by type | 1 Toughness | 1 EP | Varies | Varies by Rarity and Quality (1 Gold Piece to 30 Gold Pieces on average) | Per 5 kg, + 0.1 Beauty, + 0.1 Charm, + 0.25 Renown on average. | Wearing a lot of fur shows one's wealth if well tailored, especially if it is of a rarer type, making other individuals recognize you as you stand out from the typical pauper, making others more likely to be charmed unless resistant to appearances of wealth and beauty.

Ilkarji Silk | White, Shiny | 19 Toughness | 75 EP | 0.015 g/cm^3 | 14 Silver Pieces | Per 5 kg, resits 60 MaL degrees, + 6 Fire/Heat Resistance, + 0.25 Beauty, + 0.25 Charm, + 0.75 Renown. | Ilkarji Silk is made by the Octahedron Higher Ordered Beings to wrap around captured larger creatures until it crystallizes them before consumption or laying their young depending on the season.  It is so named after Ilkarji Gokar, a Felinae explorer who first managed to retrieve some and bring it back to the main realm within known history.  It is extremely sticky and stretches without breaking until heated to 60 MaL degrees, when it becomes dry, stretching barely, and extraordinarily sharp.  It is frequently used in assassin gear, suspension structure building, or machinery needing precision cuts due to how thin and sharp that it is.  Each cubic inch spools out to make a 5 meter strand that is barely visible unless light glimmers directly on it.  Additionally, due to its rarity and beautiful form, it makes a character's wealth more pronounced, gaining renown, charm and beauty points to those not resistant to appearances of wealth and beauty.

Common Leather | Varies by Type | 2 Toughness | 2 EP | Varies | Varies by Rarity and Quality (2 Copper Pieces to 25 Copper Pieces on average) | Per 5 kg, no special effect. | Leather is very common and while some might like or dislike the color, rarity and quality of a particular leather item, it will generally be a minor reaction to it rather than a strong one, perhaps - 1 Charm to a mismatch of leather types, and - 0.5 Charm if simply poorly done in other ways.

Lykonhide | Yellow-Brown | 1 Toughness | 2 EP | 0.007 g/cm^3 | 13 Silver Pieces, 12 Copper Pieces | Per 5 kg, + 4 Chaos Resistance, + 3 Speed, + 7 Stealth, 1 Sanity check per day due to ambient absorption of suffering. | Lykonhide is harvested from some moderately weak chaotic creatures that live in Pral that are not imprisoned inside crystals, having freedom to roam it as they were found to be too difficult to entrap, and not enough of a threat to the stability of the realms to waste more than a couple centuries of work to try to capture them.  Lykons feast on the pain of others, usually eating some radiating from the Pragur in their prison crystals, but sometimes capturing, torturing and consuming a sacrifice intended to free the Pragur by one of their many cults.

Standard Silk | Silver, Shiny | 2 Toughness | 3 EP | 1.31 g/cm3 | 1 Copper Pieces | Per 5 kg, + 0.2 Beauty, + 0.2 Charm, + 0.5 Renown. | Silk is still fairly common compared to some of the other rarer and more costly material fabrics and hides, but it is harder to properly weave and utilize than more common materials, and has a softer and more beautiful appearance than those more common.  Additionally, due to its rarity and beautiful form, it makes a character's wealth more pronounced, gaining renown, charm and beauty points to those not resistant to appearances of wealth and beauty.

Silverleaf Weave | Silver, Shiny | 2 Toughness | 12 EP | 0.101 g/cm^3 | 2 Silver Pieces | Per 5 kg, -1 Stealth if illuminated. | Silverleaf Trees are rare and usually protected by those that cultivate them, as their wood is extremely durable, and their leaves do indeed have trace amounts of silver in them that gives them their appearance and name.  This may either be extracted or used in making very light layered flexible armor.

No comments:

Post a Comment