Tuesday, April 1, 2014

Profession: Prankster:

The Profession of Prankster usually isn't a very lucrative one, however it does certainly bring joy into people's lives, albeit usually not that of the butt of the pranks!  Typically someone who is a prankster does it out of love for the job, taking on other oddjobs for funds as well, but some are paid by the wealthy to pull pranks on rivals or those who they enjoy seeing befuddled.  Trying to be a prankster in a less wealthy area, however, usually is more likely to get one run out of town than paid, especially as the materials for pranks usually need funds to procure them, and poor pranksters sometimes turn to crime in order to expand their art.

Profession:Prankster : Prerequisites: Must have prank humor trait. The profit depends on the levels of technology, magic, pollution, economic value and challenge of the task. The more difficult the prank, the more costly it is to do, and therefor harder to get payment if not in a wealthy area.  Varying levels of technology, magic and pollution affect how certain following recommended abilities, knowledge and skills apply:

Knowledge: Basic Improvisation: Knowing how to think on your feet, or what-have-you, in order to compensate for interruptions, delays, questions and complications while doing a task, such as showing individuals around.

Knowledge: Intermediate Showmanship: Knowing how to speak, pose, and otherwise act during a task so as to maximize the effect an individual is going for, in this case, appearing to be an expert of the things an individual is acting as a guide on.

Knowledge: Basic Conning: Knowing how to con information, items, funds or services out of another individual for utilizing through the use of manipulative speech.

Knowledge: Basic Local Laws: Knowing the local laws enough to avoid being arrested out of ignorance for them, but not well enough to utilize loopholes if a mistake or intentional violation occurs.

Knowledge: Basic Local Lore: Knowing old stories and rumors of the area in order to point them out to customers.

Knowledge: Basic Local Populous: Knowing some of the more well-known individuals in an area worth trying to get a job from or pulling a prank upon.

Knowledge: Basic Local Zoology: Knowing the basic types of animals commonly found in the area, even if not necessarily how to deal with them.  This may aid in some pranks and minimize animals possibly disturbing the setup of a prank accidentally.

Ability: Conceal (1FP Each): While stationary, hide from normal vision for five minutes by minor wild magic use. No prerequisite abilities. No required equipment for Rogues or Sorcerers. Others need either appropriate camouflage materials or components for this spell local to the area. Very useful for this profession so that animals and individuals using normal sight don't see the character, but be wary of scent and other means of detection.

Ability: Follow Faint Tracks (1 FP Each): Allows a player to follow faint tracks once part of said tracks are discovered via search. Will allow up to one-hundred feet of tracking per use. No prerequisite abilities or equipment. This is very useful when trying to find individuals who have one is stalking for a prank, or when trying to locate an animal or individual that may somehow interrupt the prank.

Ability: Haggle (1 FP Each): A check to see if you can get a trader, merchant, shopkeeper or other individual to lower their price of sale or trade for you in that instance, or to pay you more for your items of sale or trade. Doing this poorly will result in either the price rising higher, or being unable to buy or sell anything until they calm down again. Having charm, pheromones, magic, psionic abilities and other things may affect your Haggle Check's success. No prerequisite abilities or equipment. Haggle is very useful in convincing your employers to pay more than they first wish, and also trying to reduce potential costs in materials needed for a prank.

Ability: Search (1 FP Each): Concentrating specifically on finding something rather than simple observation, Search is typically used for trying to locate something concealed with ordinary means. The skill check to finding something is the ranking in this skill plus the character's Wisdom. No prerequisite abilities or equipment. This ability is often used by Pest Control professionals to spot hidden nests and the like if there are no tracks visible.

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