Saturday, October 19, 2013

Abilities: Low-Level Physical Touch Abilities:

While there are many physical abilities that are simple and common, some others that are low-level are still beyond that which the average individual will have trained for, such as those below.  These are low-level physical touch abilities that those that play as a fighter-type primarily, those that use the pre-built berserker, burdener, huntsman and tumbler classes, and those that simply have rounded out their physical traits and knowledge for some beneficial abilities may wish to consider choosing from for their starter abilities, or early low-level choices.

Awakening Touch (1 FP/4 Uses/1 FP After)(5 Minutes/1 Turn)(1 FIN/5 FIN)(Physical/1 Range/Touch, Physical): The user of this ability touches a creature, character or themselves to deal 1 damage, but increase their REA by +3 for 3 turns or 15 minutes.  Prerequisites: Melee Defensive Techniques II Knowledge.

Cutting Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(1 FIN/5 FIN)(Physical/1 Range/Touch, Physical): The user of this ability if successful lands their next melee blow with a +1 Damage, as well as putting the enemy into a Shocked Status for 1 turn or Berserker Rage for 1 turn on a 50/50 chance.  Prerequisites: Deft Blow Trait, Heavy Strikes Trait, or Melee Offensive Techniques III Knowledge.

Diverting Touch (1 FP/5 Uses/1 FP After)(5 Minutes/1 Turn)(1 FIN/5 FIN)(Physical/1 Range/Touch, Physical):  The user of this ability gains +2 REA until their next turn, and if successful in avoiding a melee strike will divert their foe 1 square away from their striking location, as well as dealing 1 damage to them.  Prerequisites: Flowing Body Trait, or Melee Offensive Techniques IV Knowledge.

Confusing Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(2 FIN/10 FIN)(Physical/1 Range/Touch, Physical):   The user of this ability attempts to land their next melee attack to either knock the air out of their foe, hit them in the head or otherwise land a blow that will cause Confusion Status for 1 turn, as well as dealing +1 damage.  Prerequisites: Melee Defensive Techniques III Knowledge.

Equipping Touch (1 FP/2 Uses/1 FP After)(5 Minutes/1 Turn)(1 FIN/5 FIN)(Physical/1 Range/Touch, Physical):  The user of this ability takes a turn to equip items to slots as normal, but being able to equip the same turn as this ability and with twice as many items in that turn.  Prerequisites: Melee Defensive Techniques II Knowledge.

Focusing Touch (1 FP/2 Uses/1 FP After)(5 Minutes/1 Turn)(2 FIN/10 FIN)(Physical/1 Range/Touch, Physical):  The user of this ability deals 1 HP damage to themselves, a companion, mercenary, ally or teammate in order to 1d6 of FP to the recipient.  Prerequisites: Melee Defensive Techniques III Knowledge.

Hobbling Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(2 FIN/10 FIN)(Physical/1 Range/Touch, Physical):  The user of this ability tries to land their next melee blow with +1 FIN in order to put their foe into Slowed Status for 2 turns in addition to their normal damage dealing.  Prerequisites: Melee Offensive Techniques III Knowledge.

Numbing Touch (1 FP/4 Uses/1 FP After)(5 Minutes/1 Turn)(1 FIN/5 FIN)(Physical/1 Range/Touch, Physical): The user of this ability attempts to grip and squeeze an area of their body or that of another dealing 1 HP damage, but gaining 4 EP for 3 turns, and -1 REA for 3 turns.  Prerequisites: Bear It All Trait, Constant Defense Trait, or Melee Defensive Techniques III Knowledge.

Shattering Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(2 FIN/10 FIN)(Physical/1 Range/Touch, Physical):  The user of this ability puts their strength into an attack with expert precision, using -2 FIN on the attempt, but if successful dealing half their strength rounded down on their foe.  Prerequisites: Melee Offensive Techniques IV Knowledge.

Sleeping Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(2 FIN/10 FIN)(Physical/1 Range/Touch, Physical):  The user of this ability attempts to dealt 1 damage to a foe and if successful reduces said foe's REA by 4 for 2 turns or 10 minutes.  Prerequisites: Melee Offensive Techniques IV Knowledge.

True Blow Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(3 FIN/15 FIN)(Physical/1 Range/Touch, Physical): The user of this ability lands their next melee attack if successful with +1 damage directly to HP, bypassing EP for one-third its sum as well.  Prerequisites: Melee Offensive Techniques IV Knowledge.

Wide-Eyes Touch (1 FP/3 Uses/1 FP After)(5 Minutes/1 Turn)(3 FIN/15 FIN)(Physical/1 Range/Touch, Physical, Sight): The user of this ability deals themselves, an ally, companion, mercenary or teammate 1 HP damage, but increases their REA by +2 and WIS by +4 for 3 turns or 15 minutes.  Prerequisites: Hunter's Eye Trait, Keen Eye Trait, or Melee Defensive Techniques III Knowledge.

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