Wednesday, August 28, 2013

Item: Temporal Stasis Jars:

Here's a handy item for the would-be adventurer, one which the playtester playing Arindell didn't take from the loot a fleeing foe dropped.  Due to suspicions of the contained food inside (and for good reason, though she didn't know that) it was left behind, but had she emptied them they would have been quite practical or sold at a decent price.

Item: Empty Temporal Stasis Jar (2 Pounds) (Uncommon) (Fine) (9 CP) (2 Toughness) (2 EP) (Time, Stasis): This finely crafted jar is designed to be airtight when its cover is put onto it, which alone makes it valuable compared to normal jars, however, its special modified features make it a prize for any traveling chef, adventurer or other individual with the desire for its functions.  It requires 2 FP per use to activate its true purpose, halting in time whatever is put within it that does not have the will to block its effects.  This makes it quite useful when handling materials that degrade, or to keep food hot or cold regardless of the temperature outside the jar.  As the jar is itself sealing in the air and the runed bottom and band near the top keep the timelock engaged, the jar itself will feel at room temperature regardless of its internal contents.  Once it is opened, however, it requires another 2 FP to relock the contents in time.

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