Wednesday, April 24, 2013

Profession: Pest Control


Another common type of profession in MaL is Pest Control.  Leary residents of a city trying to prevent the potential spread of disease, loss of livestock and crops, and generally afraid of small animal threats may hire a skilled individual to do the task for them.  For starting players who choose not to own property that they can rent out, or even those that do, Pest Control is a good way to earn income at low risk.  Most of the time.  There may be regulations a character of this profession has to deal with, or unearthing things while getting rid of said pests that other individuals may wish to keep hidden.  There also exists the possibility for disease, magic, pollution or technology affecting a creature's development to make them more dangerous.  A wild raccoon that has rabies is far more deadly than one that does not.  A snake that has somehow been enhanced to triple in size when the moon is high is harder to subdue than one that is not.  A rat that has been been changed by nanites to be immune to typical poisons needs other tactics to kill it.  A mutant colony of ants that can melt through metal or give paralytic bites is a tough job to handle.  Sometimes the job is easy enough for a non-trained individual, sometimes it needs a professional, and sometimes it needs more than one of them.

Profession:  Pest Control:  Prerequisites:  Must have the basic knowledge of their profession or higher. The profit depends on the levels of technology, magic, pollution, economic value and challenge of the task.  The more difficult the task, such as the inclusion of anything outside the normal type for the area, the more must be known to deal with the problem properly.  Varying levels of technology, magic and pollution affect how certain following recommended abilities, knowledge and skills apply:

Knowledge: Basic Rodentia:  Knowing the basics of biology of Rodents.  In regard to this profession, how to capture, subdue, remove or eliminate them.

Knowledge: Basic Insecta:  Knowing the basics of biology of Insects.  In regard to this profession, how to capture, subdue, remove or eliminate them.

Knowledge: Basic Serpentes:  Knowing the basics of biology of Snakes.  In regard to this profession, how to capture, subdue, remove or eliminate them.

Knowledge: Basic Arachnida:  Knowing the basics of biology of Arachnids.  In regard to this profession, how to capture, subdue, remove or eliminate them.

Knowledge: Basic Local Laws: Knowing the local laws enough to avoid being arrested out of ignorance for them, but not well enough to utilize loopholes if a mistake or intentional violation occurs.

Further basic knowledge would be additional classes of potential pests, and further laws, though those cover most types.  Compounding the basic knowledge improves specific knowledge for a particular type of pest, such as spiders over bedbugs, rats over rabbits, etc.

Trait: Animal Affinity:  A character with this trait was either born with, or gained an affinity for dealing with animals in general.  Requires knowledge of type of animal or types of animals that a character has an affinity for.  This unlocks the ability Speak to Animals.

Trait: Animal Totem:  A character that has a link to a particular type of animal due to their belief systemThis unlocks the ability Speak to Animals.

Trait: Magic in the Blood:  Sorcerers have this trait and are thus able to use Speak to Animals on any animal species they encounter, regardless of knowledge of them.

Trait: Mind over Matter:   A character with this trait has psionic abilities.  This unlocks the ability Speak to Animals, and other basic psionic traits that a character has honed.

Ability: Conceal (1FP Each):  While stationary, hide from normal vision for five minutes by minor wild magic use. No prerequisite abilities. No required equipment for Rogues or Sorcerers.  Others need either appropriate camouflage materials or components for this spell local to the area.  Very useful for this profession so that animals using normal sight don't see the character, but be wary of scent and other means of detection.

Ability: Follow Faint Tracks (1 FP Each):  Allows a player to follow faint tracks once part of said tracks are discovered via search. Will allow up to one-hundred feet of tracking per use. No prerequisite abilities or equipment.  This is very useful when trying to track down animals as part of the profession.

Ability: Haggle (1 FP Each): A check to see if you can get a trader, merchant, shopkeeper or other individual to lower their price of sale or trade for you in that instance, or to pay you more for your items of sale or trade. Doing this poorly will result in either the price rising higher, or being unable to buy or sell anything until they calm down again. Having charm, pheromones, magic, psionic abilities and other things may affect your Haggle Check's success. No prerequisite abilities or equipment.  Haggle is very useful in convincing your employers to pay more than they first wish, and also trying to reduce potential costs in materials from shops and the like.

Ability: Search (1 FP Each):  Concentrating specifically on finding something rather than simple observation, Search is typically used for trying to locate something concealed with ordinary means.  The skill check to finding something is the ranking in this skill plus the character's Wisdom.  No prerequisite abilities or equipment.  This ability is often used by Pest Control professionals to spot hidden nests and the like if there are no tracks visible.

Ability: Speak to Animals (2 FP Each): Allows speaking with an animal species for an hour per use, one species per use. No prerequisite abilities and equipment.  Requires Animal Affinity, Animal Totem, Magic in the Blood, Mind over Matter, or other animal-linking trait.

Item: Basic Animal Poisons (1 Silver Each):  A mixture of different poisons used to kill small animals that do not have a resistance to traditional poisons.

Item: Basic Antitoxin (1 Silver Each):  Antitoxin used to fight off the potential effects of animal toxins such as snake and spider venom.

Item: Basic Medium Cage (2 Silver Each):  Used for holding an animal of medium size.

Item: Basic Medium Trap (2 Silver Each):  Used for trapping medium animals.

Item: Basic Small Trap (1 Silver Each):  Used for trapping small animals.

Item: Basic Small Cage (1 Silver Each):  Used for holding an animal of small size.

Item: Basic Padding (1 Silver):  Used to protect against small and moderate bites while still giving maneuverability.

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