Profession: Shopkeeper: Prerequisites: Must have a building or other small shop to sell wares in. Must have the basic knowledge of their profession or higher. The profit depends on the levels of technology, magic, pollution, economic value, supply, demand and skill of the individual and their staff. Varying levels of technology, magic and pollution affect how certain following recommended abilities, knowledge and skills apply:
Knowledge: Intermediate Finance: Knowing how to save funds and avoid the most basic of scams. Knowing how to setup a basic bank account and costs, and knowledge of the market rate for popular items.
Knowledge: Intermediate Local Laws: Knowing the local laws enough to avoid being arrested out of ignorance for them, and well enough to utilize loopholes in the event a patron is injured or other events occur as a result of business and security of the business and its assets.
Ability: Haggle (1 FP
Each): A check to see if you can get a supplier
or other individual to lower their price of sale or trade for you in
that
instance, or to have a customer pay you more for your items of sale or trade. Doing
this poorly will result in either the price rising higher on your costs, or being
unable to buy or sell anything from a supplier or to a customer until they calm down again. Having
charm, pheromones, magic, psionic abilities and other things may
affect your Haggle Check's success. No prerequisite abilities or
equipment.
Ability: Intimidate (1 FP Each): Utilize finesse to intimidate someone into fleeing or taking a desired action.
Ability: Search (1 FP Each): Concentrating specifically on finding something rather than simple observation, Search is typically used for trying to locate something concealed with ordinary means. The skill check to finding something is the ranking in this skill plus the character's Wisdom. No prerequisite abilities or equipment. This is used when taking inventory stock and noticing when something has gone missing.
Items needed are as per the particular type of shop being opened, cultural and regional popularity of items, taboos and socially acceptable transactions of the culture.
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