Sunday, June 2, 2013

Companion: Swift Bat:

Swift Bats are the chief companion of many huntsmen, rogues, casters and acolytes of deities of darkness or beasts. They are fast and great range attackers, as well as intimidating to some individuals making them great distractions.

Companion: Swift Bats are fast and terrifying to some individuals, making them great distractions.

HP: 34 / EP: 5 / LP: 0 / SP: 2 / FP: 17
Reaction: 14 / Finesse: 13 / Intelligence: 11
Wisdom: 13 / Willpower: 16 / Strength: 10
Speed: 22 (28 feet per second, 11 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Stone, Blood
Elemental Weaknesses: Water, Ice, Sand

Common Drops: Swift Bat, Swift Bat Corpse, Swift Bat Skeleton

Dive Bomb (4 FP Each): Moving at a character's current max speed + 2 (including any other temporary boosts), for a duration equal to two movement spaces, striking with 12 damage if landing a blow.

Flight (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Bite VI (0 FP Each): 6 damage on success against armor-less targets.

Shriek: Check Willpower of opponent when used, if less than 10, -1 SP. May only be used once per combat to affect sanity. Used in low-light conditions and for tracking fast moving targets.

Swift Flight (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to three movement spaces.

Walk (0 FP Each): Moving at half a character's current max speed, rounded up.

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