The Stone Golem is a medium companion formed by the chiseling of stone and
magical runes or sigils placed on its core which is embedded in its center. It is more durable than a Clay Golem, and hits harder, but moves slower as a result of its higher density.
Companion: Stone Golem. This magically
infused golem is made out of chiseled stone and is able to carry up to one-hundred-twenty pounds, scout ahead for its owner, lay down traps, and utilize
weapons given it by its owner, as well as withstand more punishment than a Clay Golem.
HP: 45 / EP: 8 / LP: 0 / SP: 1 / FP: 17
Reaction: 5 / Finesse: 14 / Intelligence: 4
Wisdom: 15 / Willpower: 16 / Strength: 60
Speed: 7 (9 feet per second, 4 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Earth, Stone, Bone
Elemental Weaknesses: Water, Metal, Slime
Common Drops: Broken Stones, Stone Golem, Golem Core
Arm Block (0 FP Each): +1 defense on success. -1 EP per use until EP is gone or recovered by rest or other means.
Charge
(3 FP Each): Moving at a character's current max speed + 1 (including
any other temporary boosts), for a duration equal to four movement
spaces.
Climb (1 FP Each): Climb upward at 25% horizontal speed if a surface can be climbed without special equipment.
Club
II (0 FP Each): 5 damage on success against armor-less targets. Uses
two joined hands, a club, rock or improvised weapon as a club to strike
an opponent.
Dig II (1 FP Each): Digs one-third its body height in a single turn.
Hold (1 FP Each): Attempts to hold an opponent or a part of their
opponent so as to prevent offensive attack from that part while it is
held. While held, unless an opponent is able to stalemate the hold or
break free, additional attacks may be dealt afterward either by the one
holding or by fellow companions and allies of the one holding. Reflexes
vs. reflexes to see if hold succeeds. Strength vs. Strength for
resisting and breaking free of hold if succeeds.
Learn (2 FP):
The owner may start to teach the Stone Golem a natural ability. Each
ability's learning rate and level depends on the level of the owner and
the level of their connection to their Stone Golem.
Kick 2 (0 FP Each): 2 damage on success against armor-less targets.
Punch 3 (0 FP Each): 3 damage on success against armor-less targets.
Run
(1 FP Each): Moving at a character's current max speed for a duration
equal to six movement spaces before further focus is needed.
Set
Trap (1FP minimum): A Stone Golem is able to place a trap item that is
demonstrated to it twice that needs 3FP or less to work.
Tackle
and Choke III (0 FP): 6 damage on success against armor-less targets.
Attempts to knock an opponent down and choke the life out of them.
Underwater
Walk (0 FP): Technically, this golem does not and cannot swim due to
its weight. However, it is very capable of walking into and under the
water with the same speed it does on land.
Walk (0 FP Each): Moving at half a character's current max speed, rounded up.
No comments:
Post a Comment