Saturday, June 1, 2013

Companion: Stone Golem:

The Stone Golem is a medium companion formed by the chiseling of stone and magical runes or sigils placed on its core which is embedded in its center. It is more durable than a Clay Golem, and hits harder, but moves slower as a result of its higher density.

Companion: Stone Golem. This magically infused golem is made out of chiseled stone and is able to carry up to one-hundred-twenty pounds, scout ahead for its owner, lay down traps, and utilize weapons given it by its owner, as well as withstand more punishment than a Clay Golem.

HP: 45 / EP: 8 / LP: 0 / SP: 1 / FP: 17
Reaction: 5 / Finesse: 14 / Intelligence: 4
Wisdom: 15 / Willpower: 16 / Strength: 60
Speed: 7 (9 feet per second, 4 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Earth, Stone, Bone
Elemental Weaknesses: Water, Metal, Slime

Common Drops: Broken Stones, Stone Golem, Golem Core

Arm Block (0 FP Each): +1 defense on success. -1 EP per use until EP is gone or recovered by rest or other means.

Charge (3 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to four movement spaces.

Climb (1 FP Each): Climb upward at 25% horizontal speed if a surface can be climbed without special equipment.

Club II (0 FP Each): 5 damage on success against armor-less targets. Uses two joined hands, a club, rock or improvised weapon as a club to strike an opponent.

Dig II (1 FP Each): Digs one-third its body height in a single turn.

Hold (1 FP Each): Attempts to hold an opponent or a part of their opponent so as to prevent offensive attack from that part while it is held. While held, unless an opponent is able to stalemate the hold or break free, additional attacks may be dealt afterward either by the one holding or by fellow companions and allies of the one holding. Reflexes vs. reflexes to see if hold succeeds. Strength vs. Strength for resisting and breaking free of hold if succeeds.

Learn (2 FP): The owner may start to teach the Stone Golem a natural ability. Each ability's learning rate and level depends on the level of the owner and the level of their connection to their Stone Golem.

Kick 2 (0 FP Each): 2 damage on success against armor-less targets.

Punch 3 (0 FP Each): 3 damage on success against armor-less targets.

Run (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Set Trap (1FP minimum): A Stone Golem is able to place a trap item that is demonstrated to it twice that needs 3FP or less to work.

Tackle and Choke III (0 FP): 6 damage on success against armor-less targets. Attempts to knock an opponent down and choke the life out of them.

Underwater Walk (0 FP): Technically, this golem does not and cannot swim due to its weight. However, it is very capable of walking into and under the water with the same speed it does on land.

Walk (0 FP Each): Moving at half a character's current max speed, rounded up.

No comments:

Post a Comment