As seen from the character building for Yara Kren, different character traits based on species, race, personality, profession, and class. The classes eventually will be a preset build of related traits and suggested abilities as the system does not require a set class to play. They are merely for aid in creating characters more quickly for new players. That said, let's delve into motivator traits of a character's personality:
A primary motivator is a reason for a character to start their journeys, and to continue to adventure over a prolonged period of time, sometimes in the case of players until their character dies.
Acquisitive characters get +1 to Appraisal Checks, looking for wealth or specific rare possessions.
Balancing characters get +1 to Reason Checks, trying to bring moderation to all things.
Creative characters get +1 to either Craft Checks or Performance Checks as designated at character creation by the player.
Competitive characters get +1 to FP, having more focus to use toward trying to get a leg up on others, especially against their rivals.
Curious characters get +1 to Observation, trying to explore and solve mysteries.
Destructive characters get -1 to HP, trying to destroy, annihilate, and ruin.
Dissonant characters get -1 to SP, trying to create confusion and discord.
Domineering characters get +1 to Intimidation Checks, trying to force others to do their bidding.
Empathizing characters get -1 to Morale, feeling the pain of others, wanting to feed, heal and protect them.
Family characters get -1 to Reflexes, trying to grow or regain their family.
Grasping characters get +1 to SP, seeking to
understand more of the universe and specific knowledge (spiritual,
scientific, magical, etc.)
Hedonistic characters get -1 to WIL, trying to experience all sensual things at the detriment of laziness.
Honor-Bound characters get +1 to Courage Checks, trying to stay brave, generous, honest and otherwise honorable in their eyes and the eyes of those they respect.
Leader characters get +1 to Charisma, trying to lead others and gain power.
Liberating characters get +1 to Morale, trying to free themselves or others from enslavement or things holding them back.
Organizing characters get +1 to Memory Checks, trying to keep things arranged to minimize chaos.
Peaceful characters get -1 to REA, trying to avoid conflict and other troubles, and thus be less adept at reacting when they can't avoid them.
Playful characters get +1 to HP, trying to enjoy life and have fun, seeming to be full of life.
Rebellious characters get -1 to EP, trying to act out against an individual or group in authority and trying to avoid bearing the annoyances or pains of following their rules.
Servitude characters get +1 to EP, bearing many things as they try to follow another individual or group that they trust.
Social-Climbing characters get +1 to Knowledge Checks on social things, trying to gain status, fame or approval of others.
Studious characters get +1 to Learning Checks, seeking enlightenment and information.
Tenacious characters get +1 to WIL, constantly pushing themselves, never backing down.
Torturous characters get -1 to Charisma Checks, trying to do damage to themselves or others.
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