Friday, May 31, 2013

Companion: Bound Phantom:

When a creature dies an echo of its soul forms known as a ghost. Ghosts come in many different types after they come into being, many of them fragmenting into different, smaller emotional aspects of the original individual, especially how they felt near the time of their death. They make great spies and are good at intimidation, but even while bound they are very little use in combat directly, instead more for strategic battles, or having them explore an area ahead of the one they are bound to serve.

Companion: Bound Phantom: The Bound Phantom is a spectral creature, a fragment of the ghostly echo of an individual, usually the fear, anger or sadness of the original being shortly before death.

HP: 20 / EP: 1 / LP: 0 / SP: 6 / FP: 14

Reaction: 25 / Finesse: 9 / Intelligence: 5
Wisdom: 13 / Willpower: 26 / Strength: 0

Speed: 20 (25 feet per second, 10 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Lightning, Slime
Elemental Weaknesses: Water, Ice, Blood

Common Drops: Bound Phantom, Ectoplasm, Phantom Binding Focus

Flight (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to three movement spaces.

Float (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Hover (0 FP Each): Moving at half a character's current max speed, rounded up.

Phase II (0 FP Each): Passes through almost any non-magnetic materials. On phasing through an individual or other creature, it giving 1 damage as they pass through and giving a sense of foreboding.

Repeat Message (1 FP Each): The Bound Phantom repeats imagery and sound of something that it has heard for its owner via a mental link when it passes into them.

Shriek (1 FP): Check Willpower of opponent when used, if less than 15, -1 SP. May only be used once per combat to affect sanity.

Test of Sanity II (2 FP): The Bound Phantom uses its spectral nature to reveal a horrific aspect of the universe potentially unknown to its foe. This deals 3 damage plus 3 sanity points reduction if the foe has less than ten willpower.

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