Tuesday, July 9, 2013

Item: Controlled Mutation Stand and Controls:

Item: Controlled Mutation Stand and Controls (3 Pounds) (3 Platinum Piece) (0) (25 EP) (None):
     The Controlled Mutation Stand is a rare device that an individual or creature stand on, with a ring levitating up from its surface to center on the being's center of mass to keep it from falling off the stand.  The Controlled Mutation Stand comes with three runed stones for control purposes.  The first control uses 1 FP for ten turns worth of mutation attempts.  The second control uses 1FP extra for those ten turns in order to suppress pain from the process.  Without using it, 1 HP damage is dealt per turn.  The third control uses 1 FP per two turns of regressing an individual mutation of choice back to the original genetic state.  From the start of ownership, an individual has 0% Knowledge of Operation for this device, unless they have found another individual that has used it and copied some of their memories from it.  For every attempt to add a specific mutation, 1d100 is rolled to see if it can be done, or if another happens.  The player rolls 1d20 to try to go for a specific mutation, plus or minus their % Knowledge of Operation.  In order for the specific mutation to occur as intended, the number rolled with the 1d20 plus or minus the % Knowledge of Operation must fall on the number rolled from the 1d100.  For example, if an 87 was rolled by the GM, and the player rolled a 6 with 10% Knowledge of Operation, their maximum would be 16, thus, they can't get the mutation that they are aiming for, getting a completely different one.  What mutations occur can be rolled randomly by the GM if the player does not succeed in gaining the one they intended.

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