Sunday, July 14, 2013

Terror: Gibbering Echo:

There are many forms of specters in MaL, all of which are formed by a soul passing through the ectoplasma waves propagating the aether as they continue onward to their final destination.  As this occurs regardless of the direction traveled, and it occurs frequently, it is no wonder that many areas are high in specters, since they are echos of the soul passing through the waves, amplifying certain aspects of a soul.  The Gibbering Echo is one of the more annoying pests that while more rare than many other forms, is certainly troublesome even by itself.

Terror: Gibbering Echo: This horrible fiend mimics speech of the one it is originally echoing as well as others in the area that it hears, but at an accelerated and distorted manner, sounding like a mad fool.  It may seem to be a mere crazed specter, but it is quite able to defend itself.

HP: 12 / EP: 15  / LP: 0 / SP: 1 / FP:60
Reaction: 9 / Finesse: 7 / Intelligence: 9
Wisdom: 14 / Willpower: 44 / Strength: 8
Speed: 16 (16 feet per second, 8 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Lightning, Sand
Elemental Weaknesses: Earth, Metal, Slime

Common Drops: Wispy Vapor

Bite X (0 FP Each): 10 damage on success against armor-less targets.

Flight (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Float (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to three movement spaces.

Hover (0 FP Each): Moving at half a character's current max speed, rounded up.

Phase (0 FP Each): Passes through almost any non-magnetic materials other than glass. Cannot pass through iron, nickel or cobalt. On phasing through an individual or other creature, it only tickles unless they are using an active spell on their body, in which case it causes 1 damage as they pass through.

Roar IV (0 FP Each): Roars to intimidate and call for reinforcements. If any are within 2 1/2 miles and sound is not dampened, more Gibbering Echos will come to the aid of the one roaring. Check Willpower of opponent when used, if less than 12, -1 SP. May only be used once per combat per Gibbering Echo to affect sanity, subsequent roaring does not affect sanity further.

Spell Reflection (1 FP Minimum): The creature using this ability absorbs and reflects back a spell that affects it at the caster or nearest other foe if unable to reach them, amplifying it by one level at a cost of 1 FP plus the cost of the spell being reflected.  If it uses this ability, the spell itself deals the Gibbering Echo no damage.

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