Tuesday, July 30, 2013

System Mechanics: Item Appraised Value (Part II):

For every item, its rarity adds to its value, with each increase  being a 15% increase in the base value of an item, as discussed in an earlier post.  Additionally, there is another common aspect of an item that changes its value, its quality.  That said, the formula is adjusted again, with another 15% increase at base value for every increase in quality:

     Item: Item Name (Weight) (Rarity) (Quality) (Value) (Toughness) (EP) (Aspects): Description.

With that update to the formula, a listing of the levels of rarity and levels of quality:

     Rarity: Familiar (-3 Rarity), Prominent (-2 Rarity), Classic (-1 Rarity), Common (Neutral Rarity), Uncommon (1 Rarity), Extraordinary (2 Rarity), Rare (3 Rarity), Unique (4 Rarity), Mythical (5 Rarity), Fabled (6 Rarity), Legendary (7 Rarity)

     Quality: Worthless (-3 Quality), Cheap (-2 Quality), Poor (-1 Quality), Simple (Neutral Quality), Fine (1 Quality), Excellent (2 Quality), Superb (3 Quality), Marvelous (4 Quality), Exceptional (5 Quality), Masterwork (6 Quality), Supreme (7 Quality)


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