Tuesday, July 16, 2013

Terror: Haunted Weapon:

Very often a specter may haunt a specific location, but sometimes they may haunt an item instead.  Beware be those that find these items when the specter is in a foul mood.  Especially if it is a weapon.

Terror: Haunted Weapon:  A haunted weapon is a spectral echo of a soul inhabiting a weapon that had been precious to the individual the echo mimicked.  The weapon itself is whatever it was before the haunting in addition to the below, as caused by the specter.

HP: 20 / EP: 5  / LP: 0 / SP: 4 / FP: 10
Reaction: 9 / Finesse: 17 / Intelligence: 11
Wisdom: 7 / Willpower: 14 / Strength: 24
Speed: 22 (22 feet per second, 11 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Metal, Blood
Elemental Weaknesses: Earth, Lightning, Bone

Common Drops: Ectoplasm, Damaged Weapon (of the type it was)

Attack (0 FP Each): 2 damage minimum plus the weapon's damage modifier on success against armor-less targets.

Flight (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Float (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to three movement spaces.

Hover (0 FP Each): Moving at half a character's current max speed, rounded up.

Possess Weapon (5 FP Each): The specter possesses another weapon of the same or similar type to flee the one they were in an attack again.  They are unable to possess other things as they are too fragmented to concentrate on anything else.

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