Monday, May 20, 2013

Companion: Curious Chimp:

The curious chimp met a man wearing a wide-brimmed tall hat as yellow as his clothes-wait, no, that's a different line of work. The Curious Chimp is a companion which, depending on how trained it is, may cause quite a bit of trouble for its owner, but at the same time, it has a high degree of natural abilities it can be taught, in addition to how easily it can climb and how agile and quick it can be. Some use Curious Chimps taught with sign-language--whether it is a true language or more gestures set by its owner--in order to have the chimps act as spies and relay information back to them. Others use them to distract others while pockets are picked, or have the Curious Chimp itself steal something directly while the owner stays away or serves as a distraction. Curious Chimps can't use wild magic, but if given a magic item they have seen demonstrated that utilizes less than 3 FP they might be able to utilize it properly.

Companion: Curious Chimp: The Curious Chimp is a very teachable companion capable of doing most low-focus abilities other bipedal species are capable of, if the owner uses ample time to train them in. Curious Chimps are fast, agile, and can climb easily, making it very handy to individuals using them for distractions or more shady purposes, as well as those that simply need them to reach areas they might be unable to access easily.

HP: 23 / EP: 9 / LP: 0 / SP: 3 / FP: 17
Reaction: 19 / Finesse: 12 / Intelligence: 11
Wisdom: 27 / Willpower: 17 / Strength: 13
Speed: 14 (18 feet per second, 7 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Earth, Stone, Blood
Elemental Weaknesses: Fire, Ice, Slime

Common Drops: Curious Chimp Corpse, Curious Chimp Skeleton, Curious Chimp Brain

Arm Block (0 FP Each): +1 defense on success. -1 EP per use until EP is gone or recovered by rest or other means.

Bite II (0 FP Each): 2 damage on success against armor-less targets.

Charge (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to four movement spaces.

Climb IV (1 FP Each): Climb upward at 100% horizontal speed if a surface can be climbed without special equipment.

Club I (0 FP Each): 3 damage on success against armor-less targets. Uses two joined hands, a club, rock or improvised weapon as a club to strike an opponent.

Hold (1 FP Each): Attempts to hold an opponent or a part of their opponent so as to prevent offensive attack from that part while it is held. While held, unless an opponent is able to stalemate the hold or break free, additional attacks may be dealt afterward either by the one holding or by fellow companions and allies of the one holding. Reflexes vs. reflexes to see if hold succeeds. Strength vs. Strength for resisting and breaking free of hold if succeeds.

Leap (1 FP): The Curious Chimp leaps at a foe, allowing it to cross its running distance vertically as well as horizontally for one turn, trying to land on a foe.

Learn (2 FP): The owner may start to teach the Curious Chimp an ability. Each ability's learning rate and level depends on the level of the owner and the level of their connection to their Curious Chimp.

Kick I (0 FP Each): 1 damage on success against armor-less targets.

Punch I (0 FP Each): 1 damage on success against armor-less targets.

Run (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Steal II (2 FP Each): Attempt to steal something hidden in a pocket or otherwise unguarded area with some skill.

Swim (1 FP): Any species that lives in water as an aquatic or amphibious culture does not need to use focus to swim. Moves two-thirds its land speed while in water.

Tackle and Choke II (0 FP): 4 damage on success against armor-less targets. Attempts to knock an opponent down and choke the life out of them.

Use Magic Item (1FP minimum): A Curious Chimp is able to use a magic item that is demonstrated to it four times that needs 3FP or less to work.

Walk (0 FP Each): Moving at half a character's current max speed, rounded up.

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