Saturday, May 18, 2013

Companion: Restless Hand:

Certain times the bodies of the dead will come back to life due to ghosts or extra-dimensional creatures inhabiting the body in question. Sometimes multiple bodies will be manipulated by the same creature. Sometimes the creature is either so small or unintelligent enough to be incapable of manipulating more than one body part. Despite all of the potential choices of body parts to animate, the most common is the Restless Hand. A Restless Hand does not have any eyes, but can detect things by touch and sound, the vibrations being felt on its surface and understood by the spirit or creature inhabiting it. While they are not nearly as strong as a full body, due to their small size they are extremely fast and still capable of choking an individual, throwing a knife, turning door knobs, picking locks (if the torsion wrench is attached to a finger and the picks are attached to other fingers), casting single-hand spells, pick-pocketing and other such things. They do not feed, but need to be healed to keep from the hand dying a second time and being useless to the spirit or extra-dimensional creature utilizing it.

Companion: Restless Hand: This companion is a spirit or extra-dimensional creature that has taken control of a severed hand belonging to a corpse. Restless Hands are able at moving very fast, but aren't very strong. They can wear gloves or other hand armor if their owner gives it to them, but usually they are better off with the increased speed of being unarmored. Anything a single hand can do while attached can be done by a severed hand if it does not require anything else. They may also have other one-handed items attached to fingers for usefulness such as lock-picking tools.

HP: 12 / EP: 4 / LP: 0 / SP: 1 / FP: 14
Reaction: 17 / Finesse: 24 / Intelligence: 8
Wisdom: 6 / Willpower: 7 / Strength: 9
Speed: 16 (20 feet per second, 8 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Earth, Lightning, Blood
Elemental Weaknesses: Fire, Ice, Slime

Common Drops: Corpse Hand, Ectoplasma Drops

Charge (3 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to four movement spaces.

Climb IV (1 FP Each): Climb upward at 100% horizontal speed if a surface can be climbed without special equipment.

Dig III (1 FP Each): Digs two-thirds its body height in a single turn.

Leap (1 FP): The Restless Hand leaps at a foe, allowing it to cross its running distance vertically as well as horizontally for one turn, trying to land on a foe.

One-Handed (3 FP): The Restless Hand uses an ability its race is capable of doing with a single hand, an ability any character can perform, or any that its owner is capable of doing with one hand.

Punch I (0 FP Each): 1 damage on success against armor-less targets.

Run (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Tackle and Choke I (0 FP): 2 damage on success against armor-less targets. Attempts to knock an opponent down and choke the life out of them.

Walk (0 FP Each): Moving at half a character's current max speed, rounded up.

No comments:

Post a Comment