Companion: The EnigmaCube: The EnigmaCube is a fascinating companion best suited for area of low wild magic, usually belonging to Tinkerers and other technologically adept characters. It was originally designed as a toy, but its potential was realized later and mass marketing has seeded it across the universe and beyond. Every function is available to The EnigmaCube can be unlocked if it is undamaged, but the level of unlocking depends on the knowledge of the companion. Additionally, what functions and knowledge are added into it are depending on its previous owner, as it resets itself to remove anything from two owners ago, keeping only what its previous owner and current one has added to its knowledge. The EnigmaCube recharges via an extra-dimensional relay link and as such will only run out of power so long as wild magic is surging every fifteen minutes or less for an excess of a year, preventing it from forming the link and draining its battery entirely. It does not do well against getting dirt or sand into it, and it does not operate efficiently against ice attacks and cold weather, though it will not short-circuit from water.
HP: 40 / EP: 10 / LP: 0 / SP: 3 / FP: 32Reaction: 14 / Finesse: 13 / Intelligence: 20
Wisdom: 20 / Willpower: 5 / Strength: 10
Speed: 18 (23 feet per second, 9 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Metal, Bone
Elemental Weaknesses: Earth, Ice, Sand
Wisdom: 20 / Willpower: 5 / Strength: 10
Speed: 18 (23 feet per second, 9 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Metal, Bone
Elemental Weaknesses: Earth, Ice, Sand
Common Drops: The EnigmaCube (functional), The EnigmaCube (severely damaged), Microcircuitry, Scrap Metal, Elion Power Core, Nanite Capsule, The EnigmaCube Processor Unit, The EnigmaCube Memory Unit.
Crash (0 FP): The EnigmaCube hurtles its structure into a foe of its owner, dealing 6 damage to unarmored enemies.
Distraction (2 FP): The EnigmaCube emits a faint hum and puts forth a shifting pattern of colored light on all of its surfaces that distracts those with that have a Willpower less than 15. Requires Elion Corporation Knowledge II or The EnigmaCube Knowledge I to access and using vocal command to initially unlock it.
Extra-Dimensional Storage (5 FP): One of The EnigmaCube's panels opens to reveal a hollow space with a field of stars in it. A character that reaches into it will find that it acts as an extra-dimensional storage, carrying up to fifty pounds, though the character reaching in will only be able to find what they are seeking by touch, so it is not recommended to put anything sharp or volatile into it. Additionally, it is devoid of any air, so it is not recommended to put anything living into it. Requires Elion Corporation Knowledge V or The EnigmaCube Knowledge III to access and using wireless to initially unlock it.
Extend Knowledge (2 FP): Temporarily
pushes knowledge useful in a situation that it knows into the mind of
its owner for fifteen minutes or three rounds of combat.
Flight (1 FP Each): Moving at a character's current max speed for a duration
equal to six movement spaces before further focus is needed.
Float (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to three movement spaces.
Float (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to three movement spaces.
Healing Cloud (6 FP Each): The EnigmaCube releases a cloud of nanites that heals its owner or those designated by 30 HP. Requires Elion Corporation Knowledge II or The EnigmaCube Knowledge I to access and using vocal command to initially unlock it. Requires The EnigmaCube still has a nanite capsule remaining (initially comes with 3 inside it, may have some used before its owner gets it. Its owner can do a check on how many it has if they have The EnigmaCube Knowledge II or Elion Corporation Knowledge III.)
Hover (0 FP Each): Moving at half a character's current max speed, rounded up.
Illumination (1 FP Each): For a period of 15 minutes, produces enough light to brighten a radius of 20 feet to daylight levels and steadily dropping off after that at a rate of -3 illumination per 5 feet. Requires Elion Corporation Knowledge I or The EnigmaCube Knowledge I to access and using touch command to initially unlock it.
Impale (1 FP Each): The EnigmaCube has spikes come from its sides, hurtling itself at its owner's foe, dealing 9 damage to unarmored enemies. Requires Elion Corporation Knowledge I or The EnigmaCube Knowledge I to access and using vocal command to initially unlock it.
Laser (5 FP Each): The EnigmaCube has a side open to produce a laser beam. This cutting beam is capable of cutting through low-reflective and low-refractive materials at a pace of 1 foot cubed per minute. It may also deal 10 damage to unarmored enemies. Requires Elion Corporation Knowledge IV or The EnigmaCube Knowledge IV to access and using wireless to initially unlock it.
Photon Burst (10 FP Each): The
EnigmaCube has a side open to produce a burst of light and heat that explodes on contact with solid matter. This burst
is capable of making a 5 cubic foot crater on impact against anything with a hardness less than 10 that is not shielded through non-physical means. It may also deal 20
damage to unarmored enemies. Requires Elion Corporation Knowledge V or The EnigmaCube Knowledge V to access and using wireless to initially unlock it.
Teach (0 FP): Acts as a teacher of its
level of knowledge to its owner, granting them the bonus of studying as
if it had been an ordinary living teacher.
No comments:
Post a Comment