Tuesday, May 28, 2013

Companion: Infant Dragon:

Infant Dragons are a rare companion, as few dragons will leave their young alone to be snatched up, and raising an orphaned one can be quite difficult. It will take a couple decades before an Infant Dragon will grow to the next stage in its development, and during that time it will be very playful and childlike, for that is what it is, an infant. Depending on the type it will have a different breath or spit attack to use, fire, ice, wind or acid-spit. Some Draconis Dragon-Kin have been known to have them as companions when they find an orphaned one, trying to take them to a pure dragon for proper upbringing, due to their culture and history tied with pure dragons. Other species are usually looked at as being disrespectful for doing so by Draconis Dragon-Kin, unless they too are trying to find a pure dragon, and not just having an infant dragon for the fun of having such a companion.

Companion: Infant Dragon: The first stage of dragon development after it has hatched, an Infant Dragon is a difficult companion to keep properly behaving, but one of honor if it does without force being used. It is, however, culturally frowned upon by some other species, namely Draconis Dragon-Kin, unless it is intended to be temporary until the Infant Dragon can be handed over to a pure dragon to raise it. They are fast, able to fly, use an elemental breath or spit attack, gnaw and bit through many things, and overall be a fierce companion in battle and a source of trouble outside of it.

HP: 41 / EP: 5 / LP: 0 / SP: 4 / FP: 21
Reaction: 20 / Finesse: 11 / Intelligence: 9
Wisdom: 12 / Willpower: 18 / Strength:10
Speed: 36 (45 feet per second, 18 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Air, Stone and Bone
Elemental Weaknesses: Earth, Lightning and Sand

Common Drops: Infant Dragon, Infant Dragon Corpse, Infant Dragon Skeleton

Bite VI (0 FP Each): 6 damage on success against armor-less targets.

Dig II (1 FP Each): Digs one-third its body height in a single turn.

Charge (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), one the ground for a duration equal to four movement spaces.

Breath Attack (5 FP Each): The Infant Dragon releases its breath attack out into a 5 foot diameter area before it dissipates. The type is dependent on the type of infant dragon. This may deal 15 damage to unarmored enemies plus whatever elemental affects as appropriate per the type.

Flight (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), during flight for a duration equal to three movement spaces.

Glide (1 FP Each): Moving at a character's current max speed via flight for a duration equal to six movement spaces before further focus is needed.

Gnaw (1 FP Each): Chew through materials less than 100 cubic inch thick at a rate of 1 inch per hour. If it is less than 50 cubic inch thick in total, it can use its mouth to relocate it.

Leap (1 FP Each): The Infant Dragon leaps at a foe, allowing it to cross its running distance vertically as well as horizontally for one turn, trying to land on a foe or cross a gap.

Run (1 FP Each): Moving at a character's current max speed on the ground for a duration equal to six movement spaces before further focus is needed.

Spit II (0 FP Each): Spits out whatever undigested materials it has in its gut, possibly at a foe, at a maximum rate of 4 speed from its mouth.

Stalk III (2 FP Each): Able to follow at quarter speed the scent or tracks of another character or creature without making a sound.

Swim (1 FP Each): Any species that lives in water as an aquatic or amphibious culture does not need to use focus to swim. Moves two-thirds its land speed while in water.

Walk (0 FP Each): Moving at half a character's current max speed, rounded up.

No comments:

Post a Comment