Sunday, May 19, 2013

Companion: Stealthy Cat:

Cats have been in societies for millennium after millennium, sometimes as simple pets, sometimes worshiped and revered. While some cats have changed over the many years to become the Felinae species, others have remained as simpler animals, often pets and companions. Sometimes Felinae will attempt to uplift them or get upset at seeing them treated as pets, but others will recognize the cat is usually getting the better end of the deal, and some may even have them as pets themselves, meditating on all the things their primitive living-ancestors might be able to teach them about themselves and reality as a whole.

Companion: Stealthy Cat: Some characters are well suited to having Stealthy Cats as companions, using them to help find someone or something quietly, to show them where to walk to minimize noise, and in general use with magic and luck related abilities. Stealthy Cats are stubborn and individualistic at times and may sometimes not respond as desired (1 in 12 chance of not responding, 1 in 12 of responding negatively).

HP: 15 / EP: 5 / LP: 3 / SP: 4 / FP: 15
Reaction: 19 / Finesse: 12 / Intelligence: 11
Wisdom: 10 / Willpower: 19 / Strength: 8
Speed: 12 (15 feet per second, 6 movement spaces per turn <10 ft x 10 ft per square>)
Elemental Strengths: Earth, Ice, Sand
Elemental Weaknesses: Air, Metal, Blood

Common Drops: Cat Corpse, Cat Skeleton, Cats Eye.

Bestow Luck (2 FP Each): Bestows a positive or negative luck point from its positive pool.

Bite IV (0 FP Each): 4 damage on success against armor-less targets.

Charge (2 FP Each): Moving at a character's current max speed + 1 (including any other temporary boosts), for a duration equal to four movement spaces.

Climb II (1 FP Each): Climb upward at 50% horizontal speed if a surface can be climbed without special equipment.

Focus Point (1 FP Each): Reduces the focus needed by its owner by 1 FP per time this ability is used for magic-related abilities.

Run (1 FP Each): Moving at a character's current max speed for a duration equal to six movement spaces before further focus is needed.

Slash II (0 FP Each): 4 damage on success against armor-less targets.

Sneak IV (1 FP Each): Crosses an area at full speed without making a sound in the process.

Stalk IV (2 FP Each): Able to follow at half speed the scent or tracks of another character or creature without making a sound.

Swim (1 FP): Any species that lives in water as an aquatic or amphibious culture does not need to use focus to swim. Moves two-thirds its land speed while in water.

Walk (0 FP Each): Moving at half a character's current max speed, rounded up.

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